Hey there, gang:
I'm attempting to run a game in which I do very little railroading. I'm trying to only have a basic outline of adventure within a greater context. I have focused mostly on creating NPCs to populate the world, figuring that most plot and character work will stem from the NPCs in the world. Everyone has a few words of description, basic motivations, that kind of thing. I have become attached to several of them, but understand that they might die, no matter how much I like them (such is the plight of an open mindset.)
Anyway, my peril is this: During the next session, the players could theoretically finish what I have planned. I am hesitent to plan ahead of this next session for hopes they might do stuff on their own with this last part to spin the story in a new direction. Since I can't possibly anticipate what that would be, I can't plan for it. Again: railroading is bad. I want them to feel like it's their story; not mine.
On the flip side, I'm a busy dude with a job and lil kids. We play every 2 weeks, but I don't want to cram a ton of work into the weeks between if I can get ahead on my own motivation.
Any tips? What's the balance between preparation and over-prep?
I'm attempting to run a game in which I do very little railroading. I'm trying to only have a basic outline of adventure within a greater context. I have focused mostly on creating NPCs to populate the world, figuring that most plot and character work will stem from the NPCs in the world. Everyone has a few words of description, basic motivations, that kind of thing. I have become attached to several of them, but understand that they might die, no matter how much I like them (such is the plight of an open mindset.)
Anyway, my peril is this: During the next session, the players could theoretically finish what I have planned. I am hesitent to plan ahead of this next session for hopes they might do stuff on their own with this last part to spin the story in a new direction. Since I can't possibly anticipate what that would be, I can't plan for it. Again: railroading is bad. I want them to feel like it's their story; not mine.
On the flip side, I'm a busy dude with a job and lil kids. We play every 2 weeks, but I don't want to cram a ton of work into the weeks between if I can get ahead on my own motivation.
Any tips? What's the balance between preparation and over-prep?