Fire drill, anyone?I get annoyed with the use of buzzwords like storytelling vs. roleplaying and whatnot.

Yeah. I mean, the guy was REALLY good at describing things. He wove an awesome story. I'm probably going to go back to see if things are at all different next week. We started late, he didn't know he was going to be running D&D when I showed up. He had to come up with a story on the fly, and I got the impression a couple of times that he was talking, mostly so that he could get the stuff he was making up on the fly out of his head as soon as they occurred to him.that doesn't sound like roleplaying at all. and it sounds terribly boring. well, actually it sounds pretty amusing, but in an out of body experience type of way. most of all, it just seems they aren't playing d&d. whether you call it role playing, or whether you call it storytelling, whatever it is, the d&d mechanics do not suit it whatsoever.
They used to. Apparently, they've been playing 4e for a year now, despite wanting to play other systems because they've advertised their game publicly, and the players who show up keep requesting 4e games.they usually play 3.5? that doesn't seem any better suited. min/maxing is even more possible.
Yeah, I currently play in a weekly game. I was just looking to find new experiences. My weekly game is kind of the EXACT opposite. Too much opposite for me sometimes. The DM starts saying "The room is..." and by the time they get that much out, we have 4 players talking to each other about WoW, the newest feat they got for their character last level, or their favorite moment from the last combat.i hope you have other options for games. it certainly doesn't seem like these players would be interested in playing your style of game even with you dming.
This is a DM who hates the game he is running and wants to make it suck at all costs to prove his point. Whether he is capable of running a good game at all remains to be seen.
4E isn't what I would call my "go to" system of choice, but I recently started a campaign using 4E and intend on having it not suck because running a crappy game for my friends is no way to prove anyhing except that I know how to ruin an evening of fun. This DM sounds more like a selfish tool than a clueless newb. Someone else should run a real game and kick him out before he poisons that one.
Why can't they just enjoy their game and you enjoy yours?
I wouldn't say I actually didn't enjoy it...it was fun. But it was so different from what I was used to, I needed to make a post on it.Based on the expressed comments the OP didn't enjoy the game. Other members of the group might have loved it but we don't know unless they speak up.
Yeah. And to be fair, I think they considered the day I came one where the system DIDN'T pose a problem.We all have bad days but constantly blaming the system for them out loud to the group still stinks.
What really gets me though, (and this applies to ExploderWizard and the group in the OP) is this attitude that "we will show you how to run a real game" - whatever that is. Why can't they just enjoy their game and you enjoy yours?
I think I might optimize a little too well to fit in.
"DM: "29? WOW. You see the Assassin almost turn invisible. One second he is there and one second he is gone. Even though the Artificer has gone after him, she has difficulty finding him and just has to head in the general direction of the camp and hope she finds him. Assassin, you hear the sound of water crashing into a pool and voices up ahead. You hear someone say 'Where do you put my shirt?' and some arguing. Up ahead, the trees are thick and hard to see through. Keep in mind that these are primeval forests, not the forests of today."
"You proceed past the men bathing in the pool nearby, the sound of the waterfall masking your progress until you reach the camp."
"There is lots of noise in the camp so it easily covers you as you get closer. In the camp you see a couple of people. One, the Fighter recognizes (The fighter couldn't even see the camp from where he was standing, by the way) as Bob (can't remember the name).
He is the evil slaver you met in your travels before. He is a vile, wicked man who traffics in flesh and mistreats his slaves. As you watch this man walk towards a wagon that is covered, obviously to prevent people from noticing that it contains slaves.
You are aware that she makes way more noise than you and you quickly tell her to be quiet.
What we have here is a choice. You have Good people amongst you and they cannot allow these slavers to continue their work. But as you look, you can see that the woman you are looking for is not amongst the camp. The monk suddenly appears beside you, just as silent as you are. He says that if you stop to deal with the camp, all hope is lost in finding this woman he is looking for. But if you choose to do something about it, he will understand. He cannot stand slavers either. If he needs to trade the life of one person for the lives of many, he will make that trade. But it is up to you.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.