I'm just wondering if other people out there play in this style....barely picking up the dice or having a choice until the DM gives you one. I was mostly thrown because this group of people reamed me out for not roleplaying enough when I described how our group worked and then I don't believe what they were doing counts strictly as "roleplaying" either.
Did anyone say how long the DM had been running adventures? He strikes me as someone who developed his ideas of RPG running from computer RPGs or Choose Your Own Adventure books.
...or Choose Your Own Adventure books.
I dunno; if he obviously thinks he's hot stuff, and the rest of the group seems to really dig his style, then hey! It's working. Keep it up.Anyway, yeah, this guy needs some pointers re: DMing. Maybe some other kind of help too. Dunno.![]()
There are some good points about it that I learn and walk away with. The guy must be good at describing a scene and making you imagine it really well. I like the detail that he uses to describe the scenes...especially if it's off the top of his head.
Yeah, I'll second that. The DM is obviously doing a great job of creating an immersive game where the participants can really imagine what is happening. I applaud him for that, I just think he needs to demand more from his players. All that immersion is pointless if it doesn't create a more organic intimately connected interactive role play.
This is one of those threads where I really wish that the DM could speak for himself.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.