Hey, cool, we're getting down to the basic point of contention between us!
We mostly agree, so let's just tease out where we disagree:
ExploderWizard said:
A player is always free to suggest elements of spice and color to the game experience. The DM (unless a specific reason justifies it) should accept such suggestions if they add a positive element to the game. A player matter-of-factly manipulating aspects of the gameworld via granted player resources that have no relation (joke unintended) to the character has to step out of the character role and into the aforementioned creator/writer/editor .
I think you misapprehend exactly what playing a role entails.
There's
an interview in this week's AV club with BJ Novak that I think is helpful here.
Specifically, this part, in response to the question "What other backstory do you have for your character?"
BJ Novak said:
...the character’s name was Smithson Utivich, which I thought was an odd name for a Jewish soldier. So I thought “Well, all right, I bet he came from a very assimilated family that didn’t want to focus on being Jewish, and so they tried to give him what they thought was a WASPy name, Smithson, which is a name I never heard. And maybe this was his way to reclaim being Jewish. He was a journalist who had been mistreated in England when Brad Pitt drafted all these soldiers for this renegade unit.”
So BJ Novak's character is Smithson Utivich, and he essentially created a backstory for his character -- a family with a personality, a motive for participating in this mercenary squad, a history, a career, all of it.
This is part and parcel of any role-playing: you create a history. You manifest parts of a fictional world that underpin your character's desires and motives. The director didn't create them -- the director didn't ask you to create them, or permit their existence. You created them. For you, for the purposes of
playing your role, there is a world outside of your character that has shaped your character.
If I tell the DM I went on this adventure because my character is a little greedy, always looking for a way to raise himself out of the ghetto in the big city where he was born, trying to strike it rich, and since the death of the grandmother who raised him, he has nothing left to loose, I have created:
a) A city. A big city. This city has particularly harsh socio-economics. This city has a ghetto.
b) A grandmother. A grandmother who raised my character.
c) Presumably, a mother and father, who are absent from my character's childhood for some reason.
d) A historical event of my grandmother's death.
These are all aspects of a shared world that I have added to the game, in order to play my role as a gold-seeking adventurer.
In doing that, I am still playing a role.
In creating a family and history for Smithson, BJ Novak is still playing the role of Smithson Utivich. He is, actually, probably playing it
better than someone who didn't think of it. The dude is a pretty decent actor.
I have not stopped playing a role just because I have also crafted a world element. Building a world element does not mean I am not also playing a role.