FireLance
Legend
On the other hand, "evacuate the burning inn" seems like it could make a prettyD&D did not come from fire drills.

On the other hand, "evacuate the burning inn" seems like it could make a prettyD&D did not come from fire drills.
Yes. I am growing tired of this. It's time to discuss other topics.![]()
Maybe I have the wrong idea on what a "player skill challenge" is, but solving a puzzle, looking at a trap in the right place, finding the right lever to push, or deciding not to go through the forest with the Ancient Green Wyrm don't require 21st century individuals.After all, unless your character knows that he is being played by a 21st century individual in our world, he couldn't actually solve a player challenge.
EW. I know you're moving on, but there were two final points I just wanted to make that have been sticking in my brain. The first is related to the thread itself.
Earlier, upthread, you sounded somewhat disappointed that RPG's no longer strongly support player skill challenges (4e terminology notwithstanding) I'm a little surprised by that to be honest. After all, unless your character knows that he is being played by a 21st century individual in our world, he couldn't actually solve a player challenge. A player challenge is a meta-game challenge. It requires player knowledge in order to be resolved. Thus, by your definition of role playing, wouldn't a game which favors player skill challenges actually not be a role playing game? Since player skill challenges require the player to step outside of his defined role, aren't they in the same category as player editorial control? And, if not, why not?
The second point has to do with an ongoing current in this thread that I'd like to address. Throughout this thread, despite the fact that we have disagreed on pretty much every point, sometimes quite strongly, you have consistently argued against my points and not against me. That is a very, very refreshing thing to be honest. It is nice to see posters who can check their ego at the door, be passionate about something they believe in, but not feel they have to rely on silly buggers semantic tricks or playing stupid games and pretending not to understand a point, over and over again.
It's a true breath of fresh air and I really thank you for that. It's a shame that more posters appear to be incapable of discussing the issue and not the person.
Well done you sir.
It still is common in my games. For example, I named an NPC 'Mephisophocles' and a group of Hawaiian-Viking hybrids the 'Polynietzschians' . My players find things like that pretty amusing.It was formerly quite common to bring in players' knowledge. Anagram names suggest the relationship between player and persona, and puns and literary references obviously depend on players' familiarity to "get".
re: making stuff appear.The player might know about something, but that doesn't necessarily mean the character can just make it appear -- any more than could the player.
This sounds exactly like how my group plays. Come to think of it, it's how the majority of groups I've been in played. And by 'majority' I mean 'all'.I agree that most play has a mix of those stances, and in most of our campaigns I've seen a pretty wide mix in how they get used without it seeming jarring or incompatible. Although if a "full immersionist" or whatnot was sitting in, they'd probably label a large portion of our gameplay as OOC chatter because we end up pretty seamlessly moving from "playing out the scene" to "talking about the scene".