[/sblock]Long-Term Care
Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.
You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.
Ithiken snickers and says to the gnome "What about haunted BY a boot?" He reaches over and grabs the two boots he took off and lifts them in both hands. He sways them back and forth and moans in a wobbly, spooky voice... "Booooooo-oooot... booooooo-oooot..."s@squ@tch said:"I hope this damn boat isn't haunted to boot." The gnome thinks of what he just said, then snickers a bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.