Strahd's "RttToEE" CLOSED

Miltiades uses all five of his more powerful discretionary divine magics from the Rao traditions to cure 8 wis damage from Korbryn, The Kid of his 2 dex and 1 con damage, and finally Lenuran of 2 of his dex damage. This leaves Korbryn with 2 wisdom damage and Lenuran with 2 strength damage and 2 dex damage.

Miltiades and Ithiken are fine, though Miltiades has only first level and domain spells prepared now.

Strahd_Von_Zarovich said:
[sblock=Voadam less. Restoration]
First - cure 4 ability damage
Second - cure 4 ability damage
Third - cure 3 ability damage
Fourth - cure 1 ability damage
Fifth - cure 1 ability damage
Sixth - cure 2 ability damage.

I rolled six times, choose how many you want and take those results and chose who gets what.
[/sblock]
 

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"Bah, foul apparitions," cries Korbryn after receiving his companion's healing. "I say we should be goin back in t' kill that thing. Fer real." Still, the dwarf's words don't seem as iron-clad as they normally do.



HP 52 of 52, WIS 10/12
 
Last edited:

Rhun said:
"Bah, foul apparitions," cries Korbryn after receiving his companion's healing. "I say we should be goin back in t' kill that thing. Fer real." Still, the dwarf's words don't seem as iron-clad as they normally do.



HP 52 of 52, WIS 10/12
[/b


"It seems bound to haunting the tavern. To set a ghost to rest you need to investigate what binds it to this world. Otherwise its spirit will reform over time to begin its hauntings anew. We have other matters to attend to that we should focus our attentions upon."
 

The Kid stretches, then begins to rotate daggers in both of his hands. Nodding when they move without a hitch, he says, "Thanks." He then looks over the bleary landscape. "Should we head out tonight, or wait for the morrow?" He is obviously trying to ignore the dwarf's suggestion.
 

Ithiken looks into the town again and shivers at who knows what might be lurking about. "There's no timetable here. We'll get this town cleared out when we can. So I'd rather just rest than try and do things at half strength. And Miltiades using most of his spell power to return us mostly to normal is certainly what I'd call being at half-strength. So I vote we hold off doing any real investigation... although some basic scouting of the town might be feasible in the interim."
 

Lenuran of Lortmills

"Aye, I still feel at half-strength myself," Lenuran says as he unconsciously flexes his weakened muscles.

"Then again, I'm not exactly the warrior type, so I my weakened state wouldn't affect the group as a whole too much."

Turning to the twitchy youngster,"Mr. The Kid, what did you see in the other tavern that brought us to make camp in this rickety old boat?"
 

s@squ@tch said:
Turning to the twitchy youngster,"Mr. The Kid, what did you see in the other tavern that brought us to make camp in this rickety old boat?"
The Kid shivers. "A dog-spider thing. Nasty looking." He looks over the dreary sky. "But are we really here for the town? I think the hobs in Temple were our goal."
 

A flock of black ravens pass above the ship, circle one time a head to the forest beyond the river.
A moment passes and thunder rumbles in the sky, after another moment a weak drizzle begin to fall.

[sblock=Thandis]
You spot a badger, a nasty big one, about 100 meter from the boat, sniffing the wild growth between the partial ruined buildings.[/sblock]
 

The Kid narrows his eyes a bit, then gestures Miltiades and Lenuran over. Pointing over to a growth between to building near the boat, he tries to show them something. "See that ugly badger? Odd thing to be out about here, unless it things there's food or something. We might want to check that out on our way out."
 

"A badger you say?" the ears of the small gnome perk up.

"Perhaps I can have a chat with it, if it is kindly disposed to me, or us, perhaps it may offer some information about this place."

He looks wistful for a moment.

"But, I can't really say that we need any more information about Nulb than we've seen with our own eyes."

OOC: If we are ready, and are going to investigate the badger, I'd like to try speaking with it first, to see if it knows anything going on -- like if it has seen any humanoids or monstrous humanoids (i.e. hobgoblins) near the town.
 

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