• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Strahd's "RttToEE" CLOSED

Lenuran

The gnome hesitates a moment at the doorway, but then turns and goes inside. It would appear from seeing both the dwarf and human come outside unscathed that the creature inside was not necessarily hostile, and possibly could have a tale to tell.
 

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The Kid tries to block the gnome. "He didn't look friendly. And he did something will prolly get him killed when the dwarf snaps out of it. Best we go now."
 


When the others return, Ithiken climbs to his feet. "Now that that's settled, we're back at the original question... do we go searching for the hobgobins right now, or do we rest for another day, as I believe some of you are still suffering ill-effects, are you not?"

He glances at the group and shrugs. "I'm fine with either tactic... ready to go when you all are, but will wait if some of you do not real ready."
 

Miltiades

"I have but few major spells left after restoring our party, but I can still heal wounds of the body. I am willing to press on and investigate."
 

Assuming he can pull the gnome away, the Kid hunkers down on Dragonbane. "Let's go kill some hobs. I'm itching to get some payback."
 

"And hopefully some more answers." Miltiades considers. "We will need to investigate this wizard later though. Wizards who lair in haunted ruins near to sites of ancient evil may be cultists."
 

Leaving the dreaded and gloomy place behind you, you take the dirt path south. Weak drizzle falls from the sky, indicating the village as a sad place that even the skies cry upon his fate.

Back in the village of Hommlet you heard stories about the sinister place known as the Temple of Elemental Evil. The ruins are mostly empty although folk still tell stories of strange lights and creatures moving about the old place.

*Any plans or strategies?
 

OOC: The Kid has scout around the building, looking for signs of tracks (he can search, just not follow them) or life first. The others should stay put a bit aways. The Kid would raise a ruckus if something goes wrong, I guess.
 

Korbryn doesn't like the thought of the scout wandering off alone, but has come to trust in the Kid's abilities. He nods to him, as if indicating that he should proceed while the others wait for him to return.
 

Into the Woods

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