Round 1 – The dead and the living of the dark god
A light appears suddenly in the far corner of the room, it seems someone lit a lantern. Then a shout in the common tongue "destroy the trespassers, leave none alive, this are the commands of the dark god".
Korbryn, alerted by the sound of the arrow thudding into the wooden door, rushes past his companions and into the room beyond. He readies his blade to attack whatever foe is responsible for unleashing the missile.
The large room is supported by 5 massive pillars and is mostly empty. In fact, it appears to have been swept clean, some strange items lie on a white blanket spread out on the floor. The lantern rest on the floor, a single door on the south wall stands open, from out there, the skeletons of six humans and a single massive ogre burst out, the human skeletons wear tattered leather armors and hold scimitars, from behind the pillar peeks a black caped Gnoll aiming a bow toward the door, another one is stationed behind the central pillar, ready his bow to those who venture into the room, near the blanket stands a female cleric of the dark god, madness in her eyes she calls the skeletons to destroy you.
The Kid makes a dash for his thrown daggers down the hall real quick, calling behind him, "What's down there?" and then a sees the bony horror, reacting quickly Thandis throws a dagger to the human skeleton, but the shot is wide and bounce off the door post to the floor.
"Hey! What was that for?!?" Ithiken yells into the darkness where the arrow shot from. "Listen up!!! We've already killed the three gnolls who attacked us with no provocation! You'd better just stand down before we kill you too!"
As he says this, he sees the dwarf go rushing past him into the room. Knowing that Kobryn will go hog wild once again in a combat fury, the elf sighs. "Too late! You pissed off the dwarf! I wish you people down here would ask questions first, shoot later... it'd save us a whole lot of time having to defend ourselves against you continuously." Drawing his wand, Ithinken points to the skeleton and two missiles of blue force strike the skeleton, causing the bones to break apart and fall on the floor.
Following his dwarven friend, Miltiades rushes into the room, glancing at the foul undead he takes out the peacekeeper symbol and holds it the air. "Flee from the light of the calm god, flee to the darkness of your existence"
The large ogre skeleton moves to Miltiades and blocks the exit, raising a rusted sword he lands it on the priest's armor.
Stay! Shouts the female in craziness to the fleeing skeletons. Stay and satisfy your god by killing the mortals! She raise the black iron triangle symbol to oppose the effect of Rao's positive power.
Armored with rusted scimitars, the skeletons, affected by the power of the dark god, turn to face Miltiades and Korbryn, some even tumble through the door to face Thandis and Ithiken. The only affective attack was made against Ithiken where the scimitar penetrated the magical protective force.
Dropping bows to the ground and drawing battleaxes instead, the black caped Gnolls takes position to engage the stout dwarf. One axe bounce from the armor, but the other penetrates hard.
Pulling the Unconscious heavy Gnoll behind him, Lenuran peeks from the door. "what's goin.. Oh, no!"
[sblock=Actions]
Korbryn – Run to AF6
Thandis the Kid – move to AI8, range attack 12
Ithiken – move to AI9, wand magic missile vs. skeleton 1, dmg 5.
Miltiades – Move to AG7, Turn undead (1HD), Turn Dmg (10 HD). AoO vs Skeleton4 – 19, Dmg (7-5DR=2)
Ogre Skeleton – move to AG/AF8, attack Miltiades 17.
Human Cleric of the elder elemental eye – Command Undead (3HD), Command effect (14HD)
Human Skeleton 2 – move to AE7, attack Korbryn 12.
Human Skeleton 3 – move to AF7, Attack Miltiades 9.
Human Skeleton 4 – move to AH8, Attack Thandis 4.
Human Skeleton 5 – move to AH9, Attack Ithiken 19, dmg 7
Human Skeleton 6 – move to AE8.
Gnoll 1 – 5 ft. to AF5, attack Korbryn 20.
Gnoll 2 – move to AE5, attack Korbryn 22, dmg 6.
Lenuran – move to AI12, pulling the Unconscious Gnoll
Ithiken – Mage Armor – 30 min.
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