Strahd's "The lost Caverns of Tsojcanth" CLOSED

Allyra

Allyra is glad to arrive at the inn, a good bed and expertly prepared meal is always welcome, especially considering, that they won't get near one for a while soon enough. After the long and exhausting day, she quickly drifts off...

In the morning, she sits over her spellbook for a while, as usual, pondering what spells might be of use for the group and their mission. When she is finished, Allyra wraps everything up and heads down. Breakfast calls.
 

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Keldar will get a good night's sleep, and practice his combat footing the next morning. He is somewhat irritated that he was tripped and wants to make shure this doesn't happen again.
 

The journey to Mitrik and beyond

Third Starday, Coldeven. 15/3/600

All the morning rain pours from the wide blanket of cumulonimbus that stretched all over the north green hills and into the Yatils, there is a break from time to time but it's raining most of the day, luckily for you the road is maintained quite good, the scene around is green hills with poplar and cypress trees, small blue lakes and cotton fields.
The day pass and you rest in a pleasant inn along the road, located near a small lake with a great view to the mountains. Sadly the rainy weather spoils the pleasure.

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Third Sunday, Coldeven. 16/3/600

Descending from the green hills to the vale where Mitrik is takes you half day, you enter by noon to the holy city.
This is the city where Veluna started. The Crook of Rao was found in the catacombs underneath the present Cathedral of Rao almost 600 years ago. Since that time the city has grown up around it and became the center of religion and culture for Veluna.
Mitrik is a very old city and shows it. The entire city is almost totally constructed of stone. When walking through its streets you get the feeling of ancient power and the worn roads show the path that thousands have walked over the past 5 centuries. The city is divided into several wards. Large stone walls separate each section with gates controlling the flow of traffic. All sections of the city are open to anybody except the temple grounds themselves which are open to authorized members and their guests only. The dock area is very clean and orderly compared to most other cities. It is well patrolled and trouble is not common. Just up the river from the dock area you can see the floating villa’s of some of the merchant lords of the city rising and falling with the seasonal floods.

Similar to Whitehale and the rest of Veluna, the majority of the citizens are of Oeridian origin, the rest are mixed with Suel and Flan, communities of Gray and high elves, Lightfoor Halflings, hill dwarves and rock gnomes can be found also.

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[sblock=ooc information for Mitrik]
You can find anything you want to buy in this city, this is the last big place before you continue to the mountains, the next stop is a little village so if you want to buy anything in particular this is the place, consult with me if you want to buy magic items, equip yourselves wisely and buy sufficient amount of food for you and your horses and record it in your character's sheet.
[/sblock]
Map of Mitrik
 
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Keldar will buys 1 extra week of trail rations (3.5 gp, 3.5 lb), 1 week of stabling (3.5 gp, 3.5 lb) and 8 waterskins (8 gp, 16 lb). Hopefully, this will be enough for him and his mount for 1 week.
 

Garon Shieldsforth, Oeridian Fighter

Garon sets out to renew his food supplies for himself and his mount and purchase some additional water and rations for the trip.

(ooc: another 3.5gp for a week of rations, 35sp for the feed and another 7gp for waterskins)
 


Allyra

Allyra will buy rations as well, plus some warm clothing for a cold environment, in case the temperature in the mountains is lower.
 

Turo buys a weeks rations, and the next morning requests he might learn Create Food and Water to ensure that rations should last for as long as required.
 

To Triplegate

Third Moonday, Coldeven 17/3/600

You pass under an enormous decorative stone gatehouse, guards are walking on the walls and look upon the people that cross the gates into and out of the city, The great Western road starts in Devarnish in the south, pass through Veluna city and skirts the edge of Mitrik before coming to an end in Falsridge to the west. It is a large cobblestone road kept in excellent condition and patrolled over it's entire length and is very safe, there is traffic and travelers on it 24 hours a day, small taverns and stables popps up all along your way when you take the west portion of the road, you pass via a small village called Hadrian on the way, but you proceed and make it a night at one of the taverns along the road. Once you pass the village of Hadrian the road travels up the Lorridges hills and along the Fals river.
The Loriddges can be seen from north to south and are a collection of sharp ridges and hills claimed by Veluna, Bissel and clans of Rock Gnomes and Hill dwarves.
To the south the low mountain chain of the Lortmils stands behind the Lorridges, and are home to powerful Dwarven kings.
To the north lies your destination, the rocky and snowy Yatils stands proudly behind the northern part of the Lorridges.

Third Godsday, Coldeven 18/3/600

10 miles before the town of Falsridge, a small dirt road with a stone bridge splits from the Great western road, the serpent like dirt road climbs up north into the Lorridges and to the village of Triplegate, the landscape around is rocky and small lakes are scattered around, at spring time those hills are covered with beds of wild flowers, the Cypress trees of the plains changed to Fir trees here on the hills, you can feel the change in temperature, it is more windy up in the hills. You arrive at dusk to the village of Triplegate.
Triplegate collapsed in 515 CY with little fanfare as the population slowly moved to the town of Falsridge to be nearer to the main shipping lanes (the Fals River and the Great Western Road.) Very recently, people have begun coming back to Triplegate, and it has become a new village in the Diocese of Falsridge. A full 50% of the citizenship are members of the Veluna Guardsmen, who are turning the village into a border Keep. There is a 10' wooden wall surrounding the main part of the village, which has gates in all four walls to allow the surrounding farmers easy access.
There is about 250+/- citizens in Triplegate, less then a half are humans, mostly Oeridians and Flan, the other half is mostly Rock Gnomes and Hill Dwarves, but you can spot wood elves and Half Orcs around.
The village is too small and too new to hold even a single temple at this time. However, there are shrines to Ehlonna and Rao. There is also a large inn, sponsored by the entrepreneur, Dalingerat, called the Lorridges Pass. It is large enough to hold 30 patrons, and has seating for 75 in its dining hall. This is an example of the size to which the people hope the village eventually grows.
It is the only place where you can stay and stable the horses
you rest in the inn in the evening, a local gnome plays with xylophone and sings softly. There is a bunch of dwarves in the middle tables drinking large amounts of ale, several humans are scattered around and enjoy the music.
You know that from Here you are on your own, where to go and how to reach the Yatils is the first question you think while you sit around the wooden table.
 

Strahd_Von_Zarovich said:
You know that from Here you are on your own, where to go and how to reach the Yatils is the first question you think while you sit around the wooden table.

Keldar stretches on his chair for a few second after sitting down. "This may be one of the last confortable nights for a while, so enjoy it!" he says to his companions. "We should think about hiring a guide. I hear Dwarves know their mountains well." He then scans the room.
 

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