Strahd's "The lost Caverns of Tsojcanth" CLOSED

Strahd_Von_Zarovich said:
She frowns and goes wild, and then tiredly she stops and closes her eyes.

******************************************

Garon's shift:
The wizardess seems to wake up, she signals you to come with moans and groans.
she signal with her eyes and nose for you to drop the gag.

By the way, Keldar would have warned the Maor about her shenanigans.
For Maor [sblock]
"She's a tricky little witch with something up her sleeve. Make sure you tell Garon and Gorash not to remove her gag. I have a feeling she won't t but the casters, so make sure you tell Garon and Gorash"[/sblock]
 

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Garon eyes her as she goes through her act.

"I'm sorry milady, but I cannot remove your gag at this time. If it's that urgent I can wake some of the others." He'll say as he continues his watch, checking around the camp for any disturbances.

If she gives an indication of needing to talk, he will wake some of the others to help out. However, he will not become too distracted by her in case there may be something outside the camp she is trying to get us to not notice.
 

The woman grunts and seems to accept her fate, she frowns and turn from you, eyes closed.

********************************************

First Starday, Planting 1/4/600

Wakey Wakey you slumbered logs!!
Calls Gorash. Again, the perfect smell of his food, filling your nostrils and making the somewhat "far away from home" feeling to a homey one.
What are we going to do with the witch, she'll just encumber us and one set of eyes will need to be on her rather on the road or the surroundings.

Eat Well and learn spells, and decide what do you want to do with the wizardess.
 

Turo groans as he wakes, and slowly crawls from his bedroll. After stretching for a few minutes, he accepts a plate of food and sits down to eat. After quickly finishing his breakfast, he moves off a ways from the group and kneels to pray to Garl Glittergold.


I'll update Turo's spells here shortly.
 

Allyra

Once she is awake, Allyra thanks Gorash for the breakfast, and takes a small bite before sitting down with her spellbook to memorize her spells for the coming day.

When she is done, and the group wonders what to do with the captured wizardess, she shrugs and says: “Let her go. I can summon her a horse, so she can reach the gnome settlement. Alone, she won't get far here otherwise. We will keep her book, so she cannot do much harm, and when we are finished here, we can give it back to her even, if she's still there by then.”
 

Talking about the wizardress..."Although I bear her no ill will, I don't want to risk being bewitched during my sleep. If we let her go, we run the risk of this happening, or worse: she could get reinforcements. I say we throw her in the streams, and let the gods choose if she should live or not."

OCC:
I have to keep reminding that my character is LN, and not LG. This is harsh, but it's a very "LN" stance.
 

Eliyyad shook his head, a frown on his normally rubicund features.

"Now, I would not be happy with such an action. True, she is, or was, an enemy. True, her party attacked us when we would parlay. Still, to cast her to her death in cold blood is not to my taste. I agree with Allyra. Give her a horse and an opportunity to reach the gnomes."
 


Maor scurries helping to prepare the meal while everyone prepares their spells.

Once everyone had spoken his mind over the prisonder, Maor nods in concent. "Yes, Allyra's suggestion seems best. I don't like drowning people in streams or throwing them from cliffs - not unless it's necessary. And I don't think it's necessary - he pauses to look over at the prisoner she won't cause us any more trouble if she knows what's good for her."
 

Turo, his prayers completed, walks over to stand near the group. Overhearing the last bits of the conversation, he adds his voice in. "We cannot kill her in cold blood. I agree with Allyra and Maor. We give her a horse and a day's worth of provisions and let her ride. If Garl Glittergold smiles upon her, then she shall reach the gnomish vale in safety."


[sblock=Current Spells]
Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water
1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command
2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence
3rd (DC 17): Searing Light, Dispel Magic, Summon Monster III
[/sblock]
 

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