Boddynock
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	Name:           Eliyyad of Ekbir
Class:          Sorcerer 7
Race:           Human (Baklunish)
Size:           Medium
Gender:         Male
Alignment:      Chaotic Good
Deity:          Mouqol
Str: 10      +0 Level:  7      XP:          24000*
Dex: (13) 15 +2 BAB:    +3     HP:          [color=DeepSkyBlue]37/39[/color]
Con: 16      +3 Grapple:+3     Dmg Red:     nil
Int: 10      +0 Speed:  30'    Spell Res:   nil
Wis: 10      +0 Init:   (+5)+6 Spell Save:  15 + spell level
Cha: (18) 20 +5 ACP:    -0     Spell Fail:  0%
*[url=http://www.enworld.org/showpost.php?p=2909564&postcount=3]XP[/url]:            B/F            15000       
                Atesh          200
                Bears          50
                Kettites       1780
                Hermit         1000
                Goblin ambush  1000
                DM bonus       1970
                Trolls         2100
                Iuz’s party     910
         Base   Armor   Shld   Dex   Size   Nat   Misc   Total
Armor:   10     +0      +0     +2    +0     +1    +0     13
Touch:   12     Flatfooted:    11
Saves:   Base   Mod     Misc   Total
Fort:    +2     +3      +0     +5
Ref:     +2     +2      +0     +4
Will:    +5     +0      +0     +5
Weapon          Attack  Damage       Critical
MW Shortspear   +4      1d6          x2
MW S-spear range+6      1d6          x2
MW Light X-bow  +6      1d8          19-20/x2
Languages:      Baklunish, Ancient
                Common
                Ignan
Abilities:      Favoured class: any
                Spellcasting
                Summon Familiar
Feats:   Alertness (when familiar within arm’s reach)
         Dodge
         Improved Familiar (DMG p.200)
         Improved Initiative
         Spell Focus (Evocation)
Skill Points:   30      Max Ranks:   10/5
Skills                  Ranks  Mod   Misc  Total
Appraise                +0     +0    +0    +0
Balance                 +0     +2    +0    +2
Bluff                   +5     +5    +0    +10
Climb                   +0     +0    +0    +0
Concentration           +8     +3    +0    +11
Craft                   +0     +0    +0    +0
Diplomacy               +0     +5    +2    +7
Disguise                +0     +5    +0    +5
Escape Artist           +0     +2    +0    +2
Forgery                 +0     +0    +0    +0
Gather Information      +0     +5    +0    +5
Heal                    +0     +0    +0    +0
Hide                    +0     +2    +0    +2
Intimidate              +0     +5    +2    +7
Survival                +0     +0    +0    +0
Jump                    +0     +0    +0    +0
Listen                  +0     +0    +0    +0
Move Silently           +0     +2    +2    +2
Perform                 +0     +5    +0    +5
Profession (Trader)     +4     +0    +0    +4
Perform                 +0     +5    +0    +5
Ride                    +1     +2    +0    +3
Search                  +0     +0    +0    +0
Sense Motive            +0     +0    +0    +0
Speak Language          +2     +0    +0    +2 (Ancient Baklunish, Ignan)
Spellcraft              +8     +0    +0    +8
Spot                    +0     +0    +0    +0
Swim                    +0     +0    +0    +0
Use Rope                +0     +2    +0    +2
Equipment:                           Cost  Weight
Amulet of natural armor +1         2000 gp 0 lb
Bolts (10)                            1 gp 1 lb
Cloak of Charisma +2               4000 gp 2 lb
Crossbow, Light, MW                 335 gp 4 lb
Explorer's outfit                    0 gp  0 lb
Gloves of Dexterity +2            4000 gp  0 lb
Heward's handy haversack          2000 gp  5 lb
  Bolts (10)                         1 gp  1 lb*
  Flint and steel                    1 gp  0 lb*
  Potion of Cure Light Wounds (x2)  50 gp  0 lb*
  Potion of Cure Moderate Wounds   300 gp  0 lb*
  Potion of invisibility (x2)      300 gp  0 lb*
  Trail rations (per day)(x7)        5 sp  1 lb*
  Silk rope (50 ft.)                10 gp  5 lb*
  Scholar's outfit                   5 gp  6 lb*
  Waterskin                          1 gp  4 lb*
Sardonyx (x6)                       50 gp  0 lb
Shortspear, MW                     301 gp  3 lb
Spell component pouch                5 gp  2 lb
* Weight ignored while in Haversack.
Money: 32gp 5sp  0cp (0.74lb)
Total Weight:   17.74lb (light load)
                Light   Med    Heavy       Lift  Push
Max Weight:     0-34    35-67 68-102       102   510
Spells per day: 6/8/7/5 (currently 6/8/7/5)
Spells known:
Cantrips:      Detect Magic
               Disrupt Undead
               Light
               Message
               Prestidigitation
               Ray of Frost
               Resistance
Level 1:       Burning Hands
               Mage Armor
               Magic Missile
               Ray of Enfeeblement
               Shield
Level 2:       Glitterdust
               Mirror Image
               Scorching Ray
Level 3:       Fireball
               Lightning Bolt
Age: 34
Height: 5'4"
Weight: 140lb
Eyes: green
Hair: black
Skin: golden brown
	Background: Eliyyad of Ekbir is a charismatic trader who specializes in recovering treasures for those unable or unwilling to recover them for themselves. He has a growing fascination with fire – not like some of the dark souls found in Ekbir’s poorer quarters, who have a hysterical obsession with the element, nor again like some more spiritual individuals who seek the flames with a purifying zeal, but rather as one who is fascinated by the beauty and the unpredictability of fire, and who sees in the process of contemplation a worthy challenge to refine the mind and the heart. As well as this, of course, is the purely mundane (and not, therefore, any less valid) truth that, in the seeking of lost treasures, fire can be a very welcome friend.
And fire is, indeed, his friend – in the person of Zariq, the small fire elemental he recently summoned to be his familiar.
[sblock=Zariq]Familiar: Zariq
Small elemental (fire, extraplanar); HD: 5; hp 19 (half of Eliyyad’s); Init +5; Spd 50 ft; AC 19, touch 13, flat-footed 18; Base Atk +1; Grp -3; Atk +3 melee (1d4 plus 1d4 fire, slam); Full Atk +3 melee (1d4 plus 1d4 fire, slam); Space/Reach 5 ft/5 ft; SA burn; SQ deliver touch spells, elemental type, fire subtype, improved evasion, speak with master, granted abilities; AL CG; SV Fort +0, Ref +4, Will +0; Str 10, Dex 13, Con 10, Int 9, Wis 11, Cha 11.
Skills & feats: Listen +2, Spot +3 (or Eliyyad’s, if better); Dodge, Improved Initiative, Weapon Finesse.
Burn (Ex): Those hit by the fire elemental’s slam attack, or hitting it with natural weapons or unarmed attacks, must succeed on a DC 11 Reflex save or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame.
Elemental Type: Immune to poison, Sleep, paralysis, and stunning; not subject to critical hits or flanking.
Fire Subtype: Immune to fire damage. Takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.[/sblock]
			
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