Cinerarium
First Post
Kamikaze Midget said:I'm also interested in seeing how Eberron plays with the concept of XP....
My home-brewed campaign setting took a turn that's strikingly like Eberron a few years ago, with a similar group of 'working class' mages. And when I got into 3E shortly thereafter and grokked the XP requirements for creating magic items the same kinds of problems occurred to me.
On the one hand, I see the need to balance item creation with an XP cost; on the other hand, it's completely illogical. Anyone who makes something gets BETTER with practice, not worse. It'd be like a blacksmith forgetting how to make horseshoes the longer he does it.
So I'd echo Midget's point, I'm interested to see how they do it and see what I can copy to my own world. I'm all over Eberron!