Strange Things you've encountered?

We had a "Stick with a nail in it +1" Later, in epic levels, we had the "Stick with a nail in it +10". It was our running gag.

And in a fun campaign, my character had the +5 vorpal dice bag (as the others always joked that my dice bag is a weapon in itself).

Eenlikebean said:
Oh. And our ninja pissed off a god, lost his body...

Up until "body" I thught you were in my group.

I played a ninja who pissed off a god and lost his body, too.

It was a cross-campaign-campaign: characters from wherever get sucked into Ravenloft, and later we went to Krynn, which was sucked into Ravenloft wholesale (the DM wanted to play the Dragonlance story without giving up the campaign). Most characters were Realmsian, but mine was a Scorpion Ninja from Rokugan. Being confronted with the image of a dragon being chided by a crazed old coot a fracture of his size - in the voice of a senile grampa who tells his dog that he should give the dentures back - my character got exasperated with this barbarian country he was forced to travel, muttering something along the lines of "back at home the dragons are near omnipotent, dignified creatures. This world's lizards are a joke". Little did he know that the old man was in fact a deity in disguise (the dragon deity. Paladin?) and the dragon knew that. Long story short, Akahito had to walk around this barbarian country in the shape of a 1 foot "tall", blue skinned something with red hair. I guess that's what a Smurf Ninja would look like in an anime flick.

Henry said:
I ripped it off from an old Dragon Magazine module, but in 2E my players found a Teddy Bear of Protection +3. It was a normal plush stuffed animal, and so long as you held it tucked under your arm, you gained a +3 to armor class and saving throws.

There's nothing like watching a grown man playing a fighter, wrestling with whether or not he wants the image of his character to be irrevocably changed for the sake of something that could save his life; kinda like watching someone wrestling with going into battle wearing a baby bib. :lol:

ROFL. Pure genius.
 

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Tonguez said:
I also played in a game where whilst exploring a sewer we discovered a silver sledgehammer. Later we came across a room inhabited by pygmie myconids which were invunerable unless you jumped on the top of their heads - twice. The first time stunned them and the second time they went squish.
The final encounter was with a half-dragon turtle whose shell was impervious to any harm except for the silver hammer

I think I played the Nintendo version of that game!
 

Andre La Roche said:
I think I played the Nintendo version of that game!

You think? Is "Nintendo" japanese "potion of enlarge person in the alternate format of edible mushroom?" I hear that they have such a lyric way to form words.
 

In a 2E campaign I was running, I used Dungeon adventures almost exclusively. In one of the "Mere of Dead Men" linked adventures, my group's PCs ran across a mop of flying - identical in all magical aspects to a broom of flying. I'm sure the author of the adventure thought that was just a clever little detail, but my son's PC (a female elven mage/thief) made it her signature item, even going so far as to learn how to fight with it as a weapon. (We treated it pretty much like an oddly-weighted staff.) She had a golf-bag-like carrying case made for it, so the shaft would stick out over her shoulder when it was strapped to her back, and whenever she wanted to fly her player used the phrase "I whip it out and slap it between my legs."

Johnathan
 

Pet rock. Command it to roll over and it would spin. Command it to jump and it would jump. Command it to attack and it would charge 100' and do 2d10 points of damage. This was back in 1st ed. We loved that thing.

Wand of Frosty: say the command word "Chill out!" and the target would have a large amount of snow instantly plop onto him. Takes a round or two to dig out.
 

OK, it wasn't D&D, but in a RuneQuest game a number of years ago our party had to retrieve a stolen butcher's table. I think that was actually from a module. Why anyone would steal a butcher's table I can't imagine - it was magical, but not with anything that would be worth lugging a table around!

We'd retrieved the table from the thieves and were on our way back to town to return it to its rightful owner when we ran into some trolls (RQ trolls are like a cross between D&D ogres & orcs). We were pretty beat up and didn't want to fight - trolls are tough. So we plopped the table down, spread some extra weapons on it, and pretended we were merchants out to set up a roadside market. :D
 

Whimsical said:
Pet rock. Command it to roll over and it would spin. Command it to jump and it would jump. Command it to attack and it would charge 100' and do 2d10 points of damage. This was back in 1st ed. We loved that thing.

Hey, we had a fighter in 1E with a pet rock, too! It hovered around his shoulder, and charged things on command as well...

We also had a bard (a proper 1E bard - he was tough!) who dragged a sofa around the dungeon with him on a chain. All the comforts of home...

-Hyp.
 


Jyrdan Fairblade said:
As a DM, I'm guilty of throwing the party up against a snow golem. They were pretty incredulous, but hey, it was a winter-themed adventure in a castle of ice.
I've played and ran a modual where the PCs had to defeat a snow golem like creature with the "Dispensor of NaCl (pronounced Nackle)"
 

Henry said:
I ripped it off from an old Dragon Magazine module, but in 2E my players found a Teddy Bear of Protection +3. It was a normal plush stuffed animal, and so long as you held it tucked under your arm, you gained a +3 to armor class and saving throws.

There's nothing like watching a grown man playing a fighter, wrestling with whether or not he wants the image of his character to be irrevocably changed for the sake of something that could save his life; kinda like watching someone wrestling with going into battle wearing a baby bib. :lol:

I played in a 1 shot charity RPGA event where I played a 20th level fighter who slept with a teady bear of cure disease (He was a germaphobe). It was quite interesting waking up in a strange place with strange people carrying my teddybear.
 

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