Strange.........

My most bizarre character was in one shot using the Alien creation rules from the old WEG Star Wars rules.

Far, far away lived a mischievous race of fey that annoyed an entire planet. Fortunately, they were bonded to it and could never leave. They lived typical faerie-like lives living for hundreds of years. But not being mortal under the traditional sense, they didn't really die: they "passed on". While they thought they went on to some fairy heaven, they really phased out of one form of existence and into another.

So, far, far away from the first planet, the fey phased through time and space to a new place and in a totally new and strange form. [I picked a mixed stone/steel creature resembling "the Thing(tm)] They remembered their pasts and kept their personalities, but could never return home.

Of course, I named it Lazarus and it flited, guffawed and pranked its way through the adventure. Since none of the players knew my character's background, I could juxtaposition it's appearance with it's personality. Pretty fun.
 

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DM replaced my character with a doppleganger and told me to play as the doppleganger until the last fight of the session vs. the BBEG. It sucked, as not only was my character dead but I was asked to plot against the party. As the party rogue, it was pretty easy to stay beside the wizard until the last second when the party realized I was going to betray them. They all stopped the fight with the evil guy and turned to kill me first and succeeded before they were TPKed. It was one of the worst player experiences ever, as the players asked how I could do it and not tell them somehow... eventhough I was not supposed to say anything... felt so used. I think I have to go shower again now.
 

I don't remember the character's name, as I only played her once and it was a while ago. It was a home-brew game a friend's father made up, with him serving as the GM. I'm having trouble remembering what it was called, talisman or something to that effect. The basic idea is that humanity has been enslaved by aliens, but that we've found a way to release our spirits into the bodies of someone else nearby. However we take on their mind and personality too, with only a hint of our own. If you character ever died, your essence would go to the nearest person- often the killer. We didn't get to make our characters, so this one was a pre-gen.

I was a 10-foot tall nude, bald, malfunctioning female robot worshiper of the god of chaos. When I say malfunctioning I mean that my behavior was never constant. I'd be beating the crap out of a guy one minute, and then handing him all of my gold the next. I would roll a d6 and judge my reaction accordingly.

1-completely wimpy and subdued
2- extremely friendly and kind
3-pretty neutral, but with friendly tendencies
4-neutral, but with slighty hostile thoughts
5-hostile
6-REALLY hostile.

The game was the most fun I'd ever played in, and I even stole an NPC for my D&D game (Chet, the extremely polite sentient hologram.) At one point we were combating the cult of the spoon (weilding giant grapefruit spoons). The other characters were a Spicegirl/warrior, an obese dwarf wearing a moose-kilt, your standard warrior, and some creepy moody guy in a mask.
 


In a Champions game I played a sentient, bio-organism with amazing powers of adaption and alteration.

Mostly an accomplished Shape Shifter, he also had the ability to consume and take on the qualities of diseases and viruses.

His name was SLIME. Sentient Living Isothermal Multi-cellular Entity.

I just called him Chameleon though.

Cedric
 


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