DonTadow said:There's a difference. There's only so many mechanics you can reduce when streamlining, unlike the many different kinds of cabinets you can make.
hong said:People, people. Nathan is indulging his gearhead gene. It's very impolite to suggest to a gearhead that he use someone else's stuff. You wouldn't tell a DIY enthusiast that you can just buy it from IKEA, would you?
Nathan P. Mahney said:Castles & Crusades doesn't look like it either, and also requires that I spend money. Imminent wedding = not possible!
The same holds for True20, which I assume is not free.
I've reached the conclusion that the only way for me to get a version of D&D I'm happy with is to roll up the sleeves and make it myself!
Nathan P. Mahney said:Ah, this is an idea I'll be tackling later when I want to tinker with slowing advancement.
greywulf said:Nathan, what's your thoughts on multiple attacks? Surely they're a candidate for your streamlining objective too.
Nathan P. Mahney said:Yes, I've got some thoughts here. My current line of thinking runs towards the bonus attacks coming at +8 base attack instead of +6, with all attacks at the same bonus. Less attacks, but more likelihood of hitting - it could work, but it also might throw off the difficulty of combat as it stands. I'll have to playtest this one. But then again, it's not really an issue at the table, because all of the attack bonuses are calculated before the game starts. The only benefit I can see is that it'll speed up play a bit.
Edit - Scratch having all the attacks at the same bonus - it ends up with the cleric/monk/druid having the same number of attacks at 20th level, with much larger bonuses.
Some interesting thoughts on multiple attacks, here.greywulf said:Nathan, what's your thoughts on multiple attacks? Surely they're a candidate for your streamlining objective too.