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<blockquote data-quote="Sabbah" data-source="post: 4984752" data-attributes="member: 85944"><p>For the setting changes that will be taking place I am promoting a band of ISRP misfits, wayward children turned delinquents, hell bent on earning the next golden coin. A simple and vague story arch for the Souq setting where a band of mischevious children are constantly plotting schemes against the townsfolk and of course the patron's of the tavern. This is not an intricate group with an epic goal and heavy magical potency. They are little tricksters and child sized terrors who provide simple problems. The theme is very open and relaxed, and also subject to expansion by the individual players involved. There will be no extensive rule list, just a few common stipulations. I have a set of roles in which I am trying to fill, but these roles are not required. If you have an idea that you wish to bring to the table, feel free to do so, provided they fall in the same field as the theme of the group, which is kept loose so that you may do just that. The roles I have written are as followed:</p><p> </p><p>The Thief: One of the oldest in the group, the specialist who deals in stealing things, pickpocketing, masterminding small heists, and overall providing for his/her comrades.</p><p> </p><p>The Hustler: A smooth talker, also one of the oldest in the group. This character does not rely on theft, he/she "earns" their golden coins by crafting simple gambling games on wooden boxes, shining shoes, selling fake and/or stolen goods, performing magic tricks, etc etc. This can be built upon quite easily.</p><p> </p><p>The Charmer: The group's youngest and by far the most adorable of the bunch. He/She acts as the set of dimples one can simply not turn down. This character earns their coin by giving out "Sad Stories" of how they came to be, or offers simple adorability, such as but not limited to; "Pay a coin, see me do a twirl!". This position will bring forth sympathy and complete deniability in terms of a group of juveniles terrorizing people. The charmer will also act as a distraction for other more intricate plans the Thief comes up with. (This position is currently spoken for, but more charmer's are always welcome!)</p><p> </p><p>The Pest: By far the most annoying one in the group. The child in the group who likes to be bad just because it's fun. This role is part of the reason these "Street Rats" have such a bad reputation in the Souq. Throwing discarded food at people, setting off firecrackers at the stables, breaking things, and simply just living up to the name "Delinquent". A bad child so set in his/her ways it is better to just avoid than try and help the cause.</p><p> </p><p>The Crybaby: The one who simply whines and complains about everything, the whimp of the group. He/She is always fearful of the plots and schemes of the group, never willingly partaking in the action, always having to be forced. This character is simply timid plain and simple.</p><p> </p><p>The Adventurer: Who can deny this one ? Nobody! Born to explore and bred for victory. He/She knows their role and by no means lies in satisfaction. This character plans to take life in the Souq by the horns and ride wildly into the sunset onto the next adventure. Perhaps the one most likley for success in the group. Often working with the Thief and The Hustler to mastermind the devious plots of the group, this character can easily be indentified as a leader.</p><p> </p><p>Coming soon!</p><p>The Runt, The Snitch, The Oddball, The Brawler/Bully, The Mute, the Ugly, and of course The Guard responsible for chasing these hooligans!</p><p> </p><p>Note: I will have to insist that there be a minimum of positions such as only 2 charmers, 2 thieves, 1 hustler, 1 adventurer, 2 pests, 1 crybaby, etc etc.</p><p> </p><p>If you are interested, please feel free to contact me via E-mail or Instant Messenger at <a href="mailto:Lebanesepower@live.com">Lebanesepower@live.com</a></p><p> </p><p>Thankyou for reading!</p><p></p><p>~Zaina</p></blockquote><p></p>
[QUOTE="Sabbah, post: 4984752, member: 85944"] For the setting changes that will be taking place I am promoting a band of ISRP misfits, wayward children turned delinquents, hell bent on earning the next golden coin. A simple and vague story arch for the Souq setting where a band of mischevious children are constantly plotting schemes against the townsfolk and of course the patron's of the tavern. This is not an intricate group with an epic goal and heavy magical potency. They are little tricksters and child sized terrors who provide simple problems. The theme is very open and relaxed, and also subject to expansion by the individual players involved. There will be no extensive rule list, just a few common stipulations. I have a set of roles in which I am trying to fill, but these roles are not required. If you have an idea that you wish to bring to the table, feel free to do so, provided they fall in the same field as the theme of the group, which is kept loose so that you may do just that. The roles I have written are as followed: The Thief: One of the oldest in the group, the specialist who deals in stealing things, pickpocketing, masterminding small heists, and overall providing for his/her comrades. The Hustler: A smooth talker, also one of the oldest in the group. This character does not rely on theft, he/she "earns" their golden coins by crafting simple gambling games on wooden boxes, shining shoes, selling fake and/or stolen goods, performing magic tricks, etc etc. This can be built upon quite easily. The Charmer: The group's youngest and by far the most adorable of the bunch. He/She acts as the set of dimples one can simply not turn down. This character earns their coin by giving out "Sad Stories" of how they came to be, or offers simple adorability, such as but not limited to; "Pay a coin, see me do a twirl!". This position will bring forth sympathy and complete deniability in terms of a group of juveniles terrorizing people. The charmer will also act as a distraction for other more intricate plans the Thief comes up with. (This position is currently spoken for, but more charmer's are always welcome!) The Pest: By far the most annoying one in the group. The child in the group who likes to be bad just because it's fun. This role is part of the reason these "Street Rats" have such a bad reputation in the Souq. Throwing discarded food at people, setting off firecrackers at the stables, breaking things, and simply just living up to the name "Delinquent". A bad child so set in his/her ways it is better to just avoid than try and help the cause. The Crybaby: The one who simply whines and complains about everything, the whimp of the group. He/She is always fearful of the plots and schemes of the group, never willingly partaking in the action, always having to be forced. This character is simply timid plain and simple. The Adventurer: Who can deny this one ? Nobody! Born to explore and bred for victory. He/She knows their role and by no means lies in satisfaction. This character plans to take life in the Souq by the horns and ride wildly into the sunset onto the next adventure. Perhaps the one most likley for success in the group. Often working with the Thief and The Hustler to mastermind the devious plots of the group, this character can easily be indentified as a leader. Coming soon! The Runt, The Snitch, The Oddball, The Brawler/Bully, The Mute, the Ugly, and of course The Guard responsible for chasing these hooligans! Note: I will have to insist that there be a minimum of positions such as only 2 charmers, 2 thieves, 1 hustler, 1 adventurer, 2 pests, 1 crybaby, etc etc. If you are interested, please feel free to contact me via E-mail or Instant Messenger at [EMAIL="Lebanesepower@live.com"]Lebanesepower@live.com[/EMAIL] Thankyou for reading! ~Zaina [/QUOTE]
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