Colin_Fredericks
First Post
So I'm editing this PDF magazine... first issue should be out sometime in April or late March if we're lucky. The basic idea is to make a game each issue; not an uber-complete in-depth one, but a solid one with a good amount of replay value. Many of the issues are going to be based on d20/OGL material because many, many gamers know at least the basics of d20.
I was curious as to how far people like to see d20 stretched. There's straight D&D, there's Arcana Unearthed (which makes some neat changes but doesn't fall too far from the tree), there's Traveler d20 (massively different background) and then there are things like Mutants and Masterminds that completely toss out major game mechanics and yet the game as a whole still works.
Are you a purist with your d20 games, or do you prefer to see a lot of innovation?
--Colin Fredericks
http://www.valentgames.com
I was curious as to how far people like to see d20 stretched. There's straight D&D, there's Arcana Unearthed (which makes some neat changes but doesn't fall too far from the tree), there's Traveler d20 (massively different background) and then there are things like Mutants and Masterminds that completely toss out major game mechanics and yet the game as a whole still works.
Are you a purist with your d20 games, or do you prefer to see a lot of innovation?
--Colin Fredericks
http://www.valentgames.com
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