Strife in Sokara - A solo game for Brother Shatterstone - Character Roster

Jarval

Explorer
PC, NPCs and Cohorts.

Name; Full Title; Informal Title; Religion; Religion Plural; Deities Name; Speech Color.
Brystasia Purelove; Aesthete of Aymara; fair dame; Aymaran; Aymarans; Aymara; Plum.
Mariele; Celebrant Mariele, of the Fair Fellowship; fairest sister; Aymaran; Aymarans; Aymara; Red.
Hestia; Sister of Beneficence; sister; Morwynite; Morwynites; Morwyn; Orange.
Ged; Faithful son of Morwyn; brother; Morwynite; Morwynites; Morwyn; Sky Blue.
Velimir; an Obedient Brother of the Sacristies of Mormekar; brother; Mormekim; Mormekims; Mormekar; Royal Blue.
Asha; Holy Mother; Mother; Morwynite; Morwynites; Morwyn; Teal.
Ryat; an Obedient Brother of the Sacristies of Mormekar; brother; Mormekim; Mormekims; Mormekar; None.
 
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Brystasia Purelove: Half-Nymph/Female (Gestalt: Holy Warrior/Scout)

Character Name: Brystasia Purelove
Character Race: Half-Nymph/Human
Character Classes: Holy Warrior 2/Scout 2
Alignment: Chaotic Good
Deity: Aymara

Gender: Female
Age: 18
Height: 5’11”
Weight: 129
Eyes: Turquoise Blue
Hair: Slivery Blonde

Experience Points (Current): 6,000
Experience Points (Needed): 10,000
Character Level: 2
Level Adjustment: 2
Effective Character Level: 4

Reputation: +2

Known Languages: Common, Sylvan, Celestial, Elven, Draconic

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Strength: 13 +1 (5 Points)
Dexterity: 16 +3 (6 Points, +2 Racial)
Constitution: 14 +2 (6 Points)
Intelligence: 16 +3 (6 Points, +2 Racial)
Wisdom: 15 +2 (5 Points, +2 Racial)
Charisma: 24 +7 (16 Points, +6 Racial)

Bold: After magical enchantment
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Hit Dice: 2d10 +4
Hit Points: 24
Armor Class: 19 [ BASE (10) + DEFENSIVE BONUS/ARMOR (6) + DEX (3) + SHIELD (0) + DEFLECTION (0)]
Flatfooted Armor Class: 19
Touch Attack Armor Class: 19
Damage Resistance: 2/-
Spell Resistance: 0

-----------------------------

Armor Worn: Mithral Chain Shirt
AC Penalty: 0
Maximum DEX bonus: +6
Armor Type: Light
Weight: 12.5 lbs.

Shield Worn: None
AC Penalty: 0
Maximum DEX bonus: MA
Weight:


Notes:
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Save vs. Fortitude: 12 [BASE (3) + DIVINE GRACE (7) + CON MOD (2)]
Save vs. Reflex: 13 [BASE (3) + DIVINE GRACE (7) + DEX MOD (3)]
Save vs. Will: 9 [BASE (0) + DIVINE GRACE (7) + WIS MOD (2)]

Special Save Notes:
Divine Grace
Cherished Bond: Automatic will save against magical effect that may be disbelieved. (10 + 16 = +26)
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Initiative Modifier: +4 [Battle Fortitude +1]
Base Attack Bonus: +2

Melee Attack Bonus: +3
Ranged Attack Bonus: +5

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Weapons:
Thinblade, Masterwork Attacks: +6 Tw: +4 / 1d8 +1 / 18-20 / Piercing / 3 lbs. (400 GP)

Thinblade, Masterwork Attacks: +6 Tw: +4 / 1d8 +1 / 18-20 / Piercing / 3 lbs. (400 GP)

Composite Longbow, Masterwork Attacks: +6 / 1d8 / x3 / Piercing / 6 lbs. (20 Arrows) (400 GP)

Weapon weight: 12 lbs.
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Feats
Two Weapon Fighting (1st feat)
Oversized Two Weapon Fighting (Human)
Forester (Scout)
Weapon Finesse (Flaw: Slender Frame)

Flaws
Slender Frame (treated as one size smaller for the purposes of carrying capacity, grappling, bull rushing, tripping, and overrunning.)

Traits
Distinctive
Quick

Weapon Groups
Light Blades
Bows
Exotic Weapons

Skills:
Balance +5 [0 Ranks, Dex + 3, Synergy: Tumble +2]
Diplomacy +12 [5 Ranks, Cha +7]
Escape Artist +4 [1 Ranks, Dex + 3]
Handle Animal +12 [5 Ranks, Cha + 7]
Hide +9 [5 Ranks, Dex +3, Forester +1]
Knowledge: Nature +7 [2 Ranks, Int + 3, Synergy: Survival +2]
Knowledge: Religion +5 [2 Ranks, Int + 3]
Jump +8 [5 Ranks, Str +1, Synergy: Tumble +2]
Listen +8 [5 Ranks, Wis + 2, Forester +1]
Move Silently +9 [5 Ranks, Dex + 3, Forester +1]
Perform: Sing +19 [5 Ranks, Cha +7, Divine Inspiration +7]
Search +8 [5 Ranks, Int + 3]
Spot +8 [5 Ranks, Wis + 2, Forester +1]
Survival +14 [5 Ranks, Wis + 2, Divine Inspiration +7, Synergy: Search (When Tracking) +2]
Swim +5 [4 Ranks, Str + 1]
Tumble +10 [5 Ranks, Dex + 3, Synergy: Jump +2]


[CC] Cross Class Skill
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Special Abilities
Awesome Beauty DC: 14 (Nymph)
Fey Bloodline (Nymph)
Low-Light Vision (Nymph)
1 Extra Feat (Human)
4 Skill Points (Human)
1 Skill Point/Level (Human)
Bonus Feat (Scout)
Trap Finding (Scout)
Battle Fortitude (Scout)
Uncanny Dodge (Scout)
Aura of Good and Chaos (Holy Warrior)
Divine Grace (Holy Warrior)
Divine Inspiration (Holy Warrior)
Divine Health (Holy Warrior)
Cherished Bond (Holy Warrior)

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Equipment & Gear:
Backpack
* Rope, Silk (50 ft )
Explorer's Outfit
* Grappling Hook, Collapsible
Flask, metal: empty (2)
*Oil (flask) (2)
Ink I oz
Inkpen (3)
Flint and Steel
* Mess Kit
Pouch, Belt
Parchment (5 sheets)
* Sack (4) (1 Carried)
Whetstone
Everburning Torch
* Piton (10)
* Mirror, Small Steel
Waterskin
* Hatchet
* Case, Map
Chalk (6 pieces)
Sewing Needle
* Crowbar
* Lyre, Masterwork

Note: Brystasia does not carry asterisked (*) items at all times.

Magical Item Slots
Head:
Eyes:
Neck:
Torso:
Robe/Armor:
Waist:
Clock/cape/mantle:
Arms:
Hands:
Ring Left Hand:
Ring Right Hand:
Feet:

EQUIPMENT WEIGHT: 10.5 lbs.
ARMOR WEIGHT: 12.5 lbs.
WEAPON WEIGHT: 12 lbs.
TOTAL WEIGHT: 35 lbs.

Carrying Capacity 13 STR Light: up to 38 lb. Medium: 39-75 lb. Heavy: 76-112 lb.


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Money:
PP: 0
GP: 24
SP: 3
CP: 0
-------------------------------------------------------

Base Speed: 40 feet


Spells:
None

Appearance
Brystasia is physically a goddess among mortals with flawless ivory skin and long wavy blonde hair that is just as fair. When adventuring Brystasia wears her golden hair up and out of her eyes in various styles that enhances her graceful neck. When not adventuring Brystasia more often that not prefers to wear her hair long but this is often decided upon the social events. Brystasia is often mistaken as half elven for her ears are come to a slight point even though she would be extremely tall for a half elf and is fairly tall for a human.

Brystasia prefers adventuring to the life of a maiden at a noble’s court but she often travels with the item needed to make a formal appearance in court. This includes two formal gowns; and more than a few “simpler” dress for day-to-day use. Both gowns and dresses change often as she receives numerous gowns as gifts, and upon retiring the older gowns gives them to the poor where they are auctioned off for money.

While adventuring Brystasia wears a tight and form fitting mithral chain shirt minus the headgear with a vestment of purest white over the armor. The vestment features the holy symbol of Aymara, a sliver lyre, predominantly on the center of her bust. Just like Aymara, she prefers the lightblade and also plays the lyre and even with adventuring her lyre is always with her.

Personality
Brystasia’s beauty is not just skin deep as her soul is just as bright and glorious. She often donates her time and money to the poor just because she honestly enjoys making others feel better. Her only flaw is that beautiful things, be it clothing, jewelry, art, and to a certain stint food distract her as she loves to indulge in them but even this might not be a true flaw when it comes to one who worships Aymara. She believes that the love that Aymara inspires and desires is two fold one should love and respect everyone and one simply shouldn’t do this for only a select one. This has lead her to be rather inactive with lovers for a worshipper of Aymara but with the inherent fickleness that comes from her mother’s heritage it’s probably for the better. Always seeing the beautify in the world Brystasia is optimistic and happy and all find her to be a joy to be around.

Background:
Brystasia grew up normal even though her childhood was anything other than normal as her mother was a nymph and her father was simply a human. This type of union is exceedingly rare but an offspring from such a union is even rarer and some would say that it tales the intervention of a deity for such miracles to happen. Rather or not this is the case Brystasia grew up never know her father and the few men that she did come in contact with where simply their for there and her mothers needs.

As a young child she would often ask her mother about her father and her mother would tell her tales of this most wonderful of men’s adventures s she would try to fall asleep only to dream of them. As came of age she realized the falsehoods in her mother’s tales as her father’s appearance would be inconsistent and hardly ever the same from story to story. He might be tall with long brown hair to short with the most piercing of green eyes but she came to realize that her mother didn’t truly remember her father.

As one would suspect this had a profound impact upon her and she soon told her mother of her plans to track her father down. Her mother more worried than she ever had been, as she realized the complications that her half fey daughter would have in the world, begged her to stay in the forest that was home and reluctantly Brystasia put her desires behind her but it was only a matter of time before a calling from a higher being began to affect her dreams.

The dreams where Brystasia call from Aymara to fallow the her destiny. Her mother realizing that her daughter could never stay simply in the forest now reluctantly gave her the two gifts that Brystasia’s father had giving her so long ago. One was a poem, and not necessary a good one, about the beauty of a single tree in the forest and the other was a small, but elegant in its simple design, locket with a single heart-shaped sapphire in it’s center.

With these two items she set out looking for her destiny and her father.
 
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Ged
Human Male Gestalt Holy Warrior of Morwyn/Fighter 3/3, LG

STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 13 (+1)
WIS 14 (+2)
CHA 14 (+2)


Combat Stats:
Base Attack Bonus: +3
Melee: +5 [+3 BAB, +2 STR]
Ranged: +4 [+3 BAB, +1 DEX]
Defense Bonus: +7
Hit Points: 30 [10 + 14 (levels) + 6 (CON)]
Armor Class: 20 [10 + 1 (DEX) + 7 (Defense) + 2 (Large wooden shield)]
DR: 2/-
Initiative: +1 [+1 DEX]
Movement Rate: 30 feet

Attacks per round:
Masterwork Longsword (+6 to hit, 1d8+2 dmg, Crit 19-20/x2)
Shortbow (+4 to hit, 1d6 dmg, Crit 20/x3, 60' range)
Dagger (+5 to hit (melee), +4 to hit (thrown), 1d4+2 dmg, Crit 19-20/x2, 10' range)

Armor:
Masterwork chain shirt (+2 AC, DR 2/-, -1 armor penalty, +4 Max DEX, 20% spell failure chance.)
Heavy wooden shield (+2 AC, -2 armor penalty, 15% spell failure chance.)


Reputation: +1


Saving Throws:
Fort: +7 [+3 base, +2 CON, +2 Divine Grace]
Ref: +4 [+1 base, +1 DEX, +2 Divine Grace]
Will: +5 [+1 base, +2 WIS, +2 Divine Grace]


Feats:
Weapon Group (Basic Weapons) (Free for Fighter)
Weapon Group (Bows) (Free for Fighter)
Weapon Group (Heavy Blades) (Free for Fighter)
Weapon Group (Light Blades) (Free for Fighter)
Weapon Group (Spears and Lances) (Free for Fighter)
Weapon Focus (longsword) (1st level feat)
Negotiator (bonus Human feat)
Combat Expertise (bonus 1st level fighter feat)
Improved Disarm (bonus 2nd level fighter feat)
Improved Shield Bash (3rd level feat)


Traits:
Polite


Skills:
Concentration +6 (4 ranks, +2 CON)
Diplomacy +7 (2 ranks, +2 CHA, +2 Negotiator, +1 Polite)
Handle Animal +4 (2 ranks, +2 CHA)
Heal +7 (5 ranks, +2 WIS)
Knowledge (Religion) +5 (4 ranks, +1 INT)
Ride +4 (3 ranks, +1 DEX)
Sense Motive +4 (0 ranks, +2 WIS, +2 Negotiator)


Languages:
Celestial, Common.


Special Abilities:
Human racial abilities:
Bonus feat at 1st level.
Bonus skill point at each level.
Favoured Class: Any.
Holy Warrior class abilities:
Aura of Good and Law.
Guardian and Life domains.
Diving Grace (Guardian).
Hand of Life (Life).
Divine Health (Guardian).
Lay on Hands (6 hp/day) (Life).
Aura of Courage (Guardian).
Abundant Life (Life).


Equipment:
Backpack:
- 50' Silk Rope
- Grappling Hook
- 2 Potions of Cure Light Wounds
Wearing / Carrying:
- Explorer's Outfit
- Masterwork Chain Shirt
- Masterwork Longsword
- Shortbow
- 20 Arrows
- Dagger
- Heavy wooden shield

Carrying Capacities: 58 or less/59-116/117-175
Total Weight Carried: 56 lb
Load: Light


Current XP:
Current: 3,000
Next Level: 6,000


Gender: Male
Age: 23
Height: 6’
Weight: 185 lb
Eyes: Blue
Hair: Blonde
 
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Hestia
Human Female Gestalt Cleric of Morwyn/Expert 3/3, NG

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 12 (+1)
WIS 16 (+3)
CHA 14 (+2)


Combat Stats:
Base Attack Bonus: +2
Melee: +2 [+2 BAB, +0 STR]
Ranged: +4 [+2 BAB, +2 DEX]
Defense Bonus: +7
Hit Points: 23 [8 + 12 (levels) + 3 (CON)]
Armor Class: 20 [10 + 2 (DEX) + 7 (Defense) + 1 (Dodge)]
DR: 1/-
Initiative: +2 [+2 DEX]
Movement Rate: 30 feet

Attacks per round:
Quarterstaff (+2 to hit, 1d6 dmg, Crit 20/x2)

Armor:
Leather Armour (+1 AC, DR 1/-)


Reputation: +1


Saving Throws:
Fort: +4 [+3 base, +1 CON]
Ref: +3 [+1 base, +2 DEX]
Will: +6 [+3 base, +3 WIS]


Feats:
Weapon Group (Basic Weapons) (Free for Cleric)
Devout (replacement for free Weapon Group feat) (BotR, p. 254)
Augment Healing (replacement for free Weapon Group feat) (CD, p. 78)
Skill Focus (Heal) (1st level feat)
Dodge (bonus Human feat)
Animal Affinity (bonus 1st level Expert feat)
Mobility (3rd level feat)


Traits:
Easygoing


Skills:
Concentration +5 (4 ranks, +1 CON)
Diplomacy +5 (3 ranks, +2 CHA)
Gather Information +6 (3 ranks, +2 CHA, +1 Easygoing)
Handle Animal +6 (2 ranks, +2 CHA, +2 Animal Affinity)
Heal +14 (6 ranks, +3 WIS, +3 Skill Focus, +2 Healer's kit)
Knowledge (local) +4 (3 ranks, +1 INT)
Knowledge (religion) +5 (4 ranks, +1 INT)
Listen +7 (4 ranks, +3 WIS)
Profession (Herbalist) +9 (6 ranks, +3 WIS)
Sense Motive +7 (5 ranks, +3 WIS, -1 Easygoing)
Spellcraft +5 (4 ranks, +1 INT)
Spot +7 (4 ranks, +3 WIS)


Languages:
Common, Dwarven.


Special Abilities:
Human racial abilities:
Bonus feat at 1st level.
Bonus skill point at each level.
Favoured Class: Any.
Cleric class abilities:
Aura of Good.
Healing and Protection domains.
Turn Undead 5/day.
Expert class abilities:
Class Skills: Concentration, Craft, Gather Information, Handle Animal, Knowledge (local), Listen, Profession, Sense Motive, Speak Language, Spot.


Spells:
Spells prepared per day: 4/2+1/1+1
DCs: 13/14
Spell Points: 11
Free 0 level spells: 5

Level 0: Detect Magic, Detect Poison, Light, Resistance.
Level 1: Detect Undead, Protection from Evil, Sanctuary (DS).
Level 2: Cure Moderate Wounds (DS), Restoration (Lesser).


Equipment:
Backpack:
- 2 Healer's kits
- 4 flasks of holy water
- 2 vials of ink
- 2 ink pens
- 20 sheets of paper
- 2 Potions of Cure Light Wounds
- Potion of Cure Moderate Wounds
- Scroll of Comprehend Languages
- 4 Scrolls of Cure Light Wounds
- Scroll of Detect Evil
- Scroll of Endure Elements
- Scroll of Hide from Undead
Wearing / Carrying:
- Cleric's vestments
- Leather armor
- Quarterstaff
- Dagger
- Silver holy symbol

Carrying Capacities: 33 or less/34-66/67-100
Total Weight Carried: 30 lb
Load: Light


Current XP:
Current: 3,000
Next Level: 6,000


Gender: Female
Age: 18
Height: 5’ 5"
Weight: 121 lb
Eyes: Dark brown
Hair: Dark brown
 
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Velimir
Human Male Gestalt Holy Warrior of Mormekar/Fighter 2/2, NG

STR 17 (+3)
DEX 10 (+0)
CON 12 (+1)
INT 11 (+0)
WIS 12 (+1)
CHA 16 (+3)


Combat Stats:
Base Attack Bonus: +2
Melee: +5 [+2 BAB, +3 STR]
Ranged: +3 [+2 BAB, +1 DEX]
Defense Bonus: +6
Hit Points: 19 [10 + 7 (levels) + 2 (CON)]
Armor Class: 18 [10 + 6 (Defense) + 2 (Large wooden shield)]
DR: 4/-
Initiative: +0 [+0 DEX]
Movement Rate: 20 feet

Attacks per round:
Masterwork bastard sword (+6 to hit, 1d10+3 dmg, Crit 19-20/x2)
Heavy mace (+5 to hit, 1d8+3 dmg, Crit 20/x2)
Heavy crossbow (+3 to hit, 1d10 dmg, Crit 19-20/x2, 120' range)

Armor:
Masterwork full plate (+4 AC, DR 4/-, -6 armor penalty, +1 Max DEX, 35% spell failure chance.)
Heavy wooden shield (+2 AC, -2 armor penalty, 15% spell failure chance.)


Reputation: +1


Saving Throws:
Fort: +4 [+3 base, +1 CON]
Ref: +0 [+0 base, +0 DEX]
Will: +1 [+0 base, +1 WIS]


Feats:
Weapon Group (Basic Weapons) (Free for Fighter)
Weapon Group (Crossbows) (Free for Fighter)
Weapon Group (Exotic Weapons) (Free for Fighter)
Weapon Group (Heavy Blades) (Free for Fighter)
Weapon Group (Maces and clubs) (Free for Fighter)
Disciple of the Sun (1st level feat) (CD, p. 80)
Extra Turning (bonus Human feat)
Power Attack (bonus 1st level Fighter feat)
Improved Bullrush (bonus 2nd level Fighter feat)


Traits:
Farsighted


Skills:
Knowledge (Religion) +5 (5 ranks, +0 INT)
Listen +5 (4 ranks, +1 WIS)
Ride +4 (3 ranks, +1 DEX)
Spot +5 (3 ranks, +1 WIS, +1 Farsighted)


Languages:
Common.


Special Abilities:
Human racial abilities:
Bonus feat at 1st level.
Bonus skill point at each level.
Favoured Class: Any.
Holy Warrior class abilities:
Aura of Good.
Champion and Death domains.
Detect Evil (Champion).
Turn Undead 10/day (Death).
Lay on Hands (6 hp/day) (Champion).
Save Soul (Death).


Equipment:
Backpack:
- Flint and steel
- 50' silk rope
- Grappling hook
- 2 flasks of alchemist’s fire
- 4 flasks of holy water
- 2 Potions of Cure Light Wounds
- 4 sunrods
- 12 tindertwigs
- 6 torches
- Heavy mace
Wearing / Carrying:
- Explorer's outfit
- Wooden holy symbol
- Masterwork full plate
- Masterwork bastard sword
- Heavy crossbow
- 20 bolts
- Dagger
- Heavy wooden shield

Carrying Capacities: 86 or less/87-173/174-260
Total Weight Carried: 112 lb
Load: Medium


Current XP:
Current: 1,000
Next Level: 3,000


Gender: Male
Age: 26
Height: 6’ 2"
Weight: 216 lb
Eyes: Blue
Hair: Black
 
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