OoC Thread - Strife in Sokara - A solo game for Brother Shatterstone

Brother Shatterstone said:
I posted the, "new her" up (I kept the old around so you could compare) but I'm not quite done yet as her feats are messed up right now...

She has a fighter feat for her scout feat and its not one of them on the list so I really need to fix that. (Somehow...)
Keeping track of the changes: you've dropped the ranks you had in Balance, Craft (alchemy), Perform (Dance), Perform (String Instruments), and Ride, and added Escape Artist, Jump, Knowledge (Nature), Knowledge (Religion), and Survival.

You've kept the Naïveté flaw, and swapped the order of your feats around so that Forester is taken as your standard 1st level feat, and Weapon Finesse is linked to the Slender Frame flaw.

That all sound right?

On the note of feats, it's worth noting that the Forester feat (assuming we're using the version from the Forgotten Realms setting book) has now effectively become the Self-Sufficient feat, giving +2 to Heal and Survival checks. If you wanted to switch Forester (now Self-Sufficient) with Two-Weapon Fighting on your feat progression, I'm quite happy to declare Self-Sufficient a Scout bonus feat.
 

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Jarval said:
Keeping track of the changes: you've dropped the ranks you had in Balance, Craft (alchemy), Perform (Dance), Perform (String Instruments), and Ride, and added Escape Artist, Jump, Knowledge (Nature), Knowledge (Religion), and Survival.

and added ranks in swimming too. :) (Which makes her more nymphish. ;) )

Jarval said:
On the note of feats, it's worth noting that the Forester feat (assuming we're using the version from the Forgotten Realms setting book) has now effectively become the Self-Sufficient feat, giving +2 to Heal and Survival checks.

I'm actually using the regional feat from the players guide to the Faerûn. (It gives a +1 to hide, move silently, spot, and survival normally and a +3 when in a forest environment.)

Jarval said:
If you wanted to switch Forester (now Self-Sufficient) with Two-Weapon Fighting on your feat progression, I'm quite happy to declare Self-Sufficient a Scout bonus feat.

If you don't mind me keeping Forester then I think I will drop Gift of Grace, which I think I needed for a PrC anyhow, and swap two-weapon fighingr with it and take tracking with the scout feat.

My next set of scout feats will be Quick Reconnoiter (lvl 3) and Improved Swim (lvl 4; which could be a really big waste of a feat but it fixes one of the things I hate about the nymph template... They struggle like anyone else in the water) at least if that is okay with you. :)

So does that sound good? :)
 

Brother Shatterstone said:
I'm actually using the regional feat from the players guide to the Faerûn. (It gives a +1 to hide, move silently, spot, and survival normally and a +3 when in a forest environment.)
Ah, OK, looking at the wrong book :) Well, feel free to take that as a Scout feat if it'll make things easier.

Brother Shatterstone said:
So does that sound good? :)
It does indeed :)
 

Jarval said:
Ah, OK, looking at the wrong book :) Well, feel free to take that as a Scout feat if it'll make things easier.

Actually that would make it easier. I could just drop Naïveté now and just be down with it… I have a silly question for you. I have power attack but the feat I have it for doesn’t come into play till level four, divine might needs turn undead also, so I was wondering if I could swap out my first level feat for oversized two handed fighting? (CA page 111)

It requirements are a strength of 13 and two handed fighting

And it gives you the benefit of allow you to use a one handed weapon as a light weapon in your off hand for the purpose of calculating the penalty. (So she could use two Thinblades at /-2 instead of –4. :) )
 

Brother Shatterstone said:
Actually that would make it easier. I could just drop Naïveté now and just be down with it… I have a silly question for you. I have power attack but the feat I have it for doesn’t come into play till level four, divine might needs turn undead also, so I was wondering if I could swap out my first level feat for oversized two handed fighting? (CA page 111)

It requirements are a strength of 13 and two handed fighting

And it gives you the benefit of allow you to use a one handed weapon as a light weapon in your off hand for the purpose of calculating the penalty. (So she could use two Thinblades at /-2 instead of –4. :) )
Sure, sounds fine to me. Go for it.
 


Brother Shatterstone said:
Sweet. :D I've swapped and discarded her shield to lighten her load to a light load and I'm readying to role. :)
Odd you should say that, as I've just put up a post to the IC thread... :)
 


Brother Shatterstone said:
I see that. :) Oddly enough I have replied also. ;) (Let me know if Bry's plans hinder your game.)
No hindrance there. To be honest, I'm quite happy to take things in whatever direction Bry wants to head in. That's the advantage of a solo game, all the focus is on just one player's actions.

Next IC post from me will be in the morning however. I've just glanced at the clock and noticed the time (2.03 AM). Eeek!

And in entirely unrelated to the game, but rather boasting about gaming swag news, I've got the new Mage rulebook. It's shiny! :)
 

Jarval said:
Next IC post from me will be in the morning however. I've just glanced at the clock and noticed the time (2.03 AM). Eeek!

No issue here. :) (I've removed the new Brystasia RG post and updated the first one.)

Jarval said:
And in entirely unrelated to the game, but rather boasting about gaming swag news, I've got the new Mage rulebook. It's shiny! :)

Is that Mage: The Awakening? If so cool! I've actually expanded past d20 and have a WoD game on another board I admin on. :)
 

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