Jarval
Explorer
Right, on the skills front...
Divine Inspiration allows you to apply your Charisma modifier as a sacred bonus to two skill picked from the below list that are also class skills for the Holy Warrior class. In addition, you get 4 skill points to split between them.
Divine Inspiration skills: Appraise, Craft (any), Knowledge (nature), Perform (any), Profession (farming, or any other pertaining to woodcraft or creative pursuits), and Survival.
An Aesthete of Aymara has the following class skills: Appraise, Concentration, Craft, Handle Animal, Knowledge (religion), Perform, Profession, and Ride.
Flaws...
I think you picked the following flaw at one point, but later dropped it:
The Scout class...
I don't have the Complete Adventurer, but I've taken a glance at the link you posted. It's an interesting looking class, but it does seem to get a heck of a lot. I'd actually be quite reluctant to let people take it in a table-top game. It seems to outdo both the ranger and the rogue at the same time
Do feel free to use it however. This is a solo game, and I can easily adjust encounters to fit whatever class you take. Plus, as you say, it does fit Brystasia rather well. And feel free to make the Skirmishing/feat switch you're suggesting.
I'm not sure why you want to swap the Skirmishing abilities out, mind you. Given Brystasia's mobility and dexterity-based fighting style, I would have thought it would make for a good fit.
Divine Inspiration allows you to apply your Charisma modifier as a sacred bonus to two skill picked from the below list that are also class skills for the Holy Warrior class. In addition, you get 4 skill points to split between them.
Divine Inspiration skills: Appraise, Craft (any), Knowledge (nature), Perform (any), Profession (farming, or any other pertaining to woodcraft or creative pursuits), and Survival.
An Aesthete of Aymara has the following class skills: Appraise, Concentration, Craft, Handle Animal, Knowledge (religion), Perform, Profession, and Ride.
Flaws...
I think you picked the following flaw at one point, but later dropped it:
I'm quite happy for you to buy off a flaw by dropping the bonus feat, so go for it. You're right, the Naïveté feat could make life difficult for a Watcher.Frail
You are thin and weak of frame.
Effect:
Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below).
Special:
You must have a Constitution of 4 or higher to take this flaw.
The Scout class...
I don't have the Complete Adventurer, but I've taken a glance at the link you posted. It's an interesting looking class, but it does seem to get a heck of a lot. I'd actually be quite reluctant to let people take it in a table-top game. It seems to outdo both the ranger and the rogue at the same time
Do feel free to use it however. This is a solo game, and I can easily adjust encounters to fit whatever class you take. Plus, as you say, it does fit Brystasia rather well. And feel free to make the Skirmishing/feat switch you're suggesting.
I'm not sure why you want to swap the Skirmishing abilities out, mind you. Given Brystasia's mobility and dexterity-based fighting style, I would have thought it would make for a good fit.