OoC Thread - Strife in Sokara - A solo game for Brother Shatterstone

Right, on the skills front...

Divine Inspiration allows you to apply your Charisma modifier as a sacred bonus to two skill picked from the below list that are also class skills for the Holy Warrior class. In addition, you get 4 skill points to split between them.

Divine Inspiration skills: Appraise, Craft (any), Knowledge (nature), Perform (any), Profession (farming, or any other pertaining to woodcraft or creative pursuits), and Survival.

An Aesthete of Aymara has the following class skills: Appraise, Concentration, Craft, Handle Animal, Knowledge (religion), Perform, Profession, and Ride.


Flaws...

I think you picked the following flaw at one point, but later dropped it:
Frail
You are thin and weak of frame.
Effect:
Subtract 1 from the number of hit points you gain at each level. This flaw can reduce the number of hit points you gain to 0 (but not below).
Special:
You must have a Constitution of 4 or higher to take this flaw.
I'm quite happy for you to buy off a flaw by dropping the bonus feat, so go for it. You're right, the Naïveté feat could make life difficult for a Watcher.


The Scout class...

I don't have the Complete Adventurer, but I've taken a glance at the link you posted. It's an interesting looking class, but it does seem to get a heck of a lot. I'd actually be quite reluctant to let people take it in a table-top game. It seems to outdo both the ranger and the rogue at the same time

Do feel free to use it however. This is a solo game, and I can easily adjust encounters to fit whatever class you take. Plus, as you say, it does fit Brystasia rather well. And feel free to make the Skirmishing/feat switch you're suggesting.

I'm not sure why you want to swap the Skirmishing abilities out, mind you. Given Brystasia's mobility and dexterity-based fighting style, I would have thought it would make for a good fit.
 

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Brother Shatterstone said:
I have her at 52 (Edit: 58) Skill Points at level 1 but it looks like she should only have 48 unless divine inspiration gives bonus skill points. (I think it did for either craft or perform but I’m not sure.)
OK, I've figured out the skill point oddity, you've spent the Divine Inspiration skill points twice, once on Perform Stringed Instruments, and once on Craft (Alchemy). You might want to drop those ranks in Craft (Alchemy), as I've spotted the following sentence in the SRD:
To make an item using Craft (alchemy), you must have alchemical equipment and be a spellcaster.
 

Jarval said:
Divine Inspiration allows you to apply your Charisma modifier as a sacred bonus to two skill picked from the below list that are also class skills for the Holy Warrior class. In addition, you get 4 skill points to split between them.

Cool, that is how I thought I remembered it... I wonder how I got off on skill points though... (Oh well easy fix with next level.)

Jarval said:
Divine Inspiration skills: Appraise, Craft (any), Knowledge (nature), Perform (any), Profession (farming, or any other pertaining to woodcraft or creative pursuits), and Survival.

Wow, survival is on that list? Hmmm... Might have to consider doing that as it removes a PrC I was looking at from the equation. (Anointed Warrior)

Jarval said:
An Aesthete of Aymara has the following class skills: Appraise, Concentration, Craft, Handle Animal, Knowledge (religion), Perform, Profession, and Ride.

Do those include the skills that all Holy Warriors get? (I'm sure they do but I'm shocked at the lack of diplomacy and to a lesser degree the lack of Sense Motive both of which the 3.5 Paladin gets.)

Jarval said:
I think you picked the following flaw at one point, but later dropped it:

Ahh, yeah, that would be it.

Jarval said:
I'm quite happy for you to buy off a flaw by dropping the bonus feat, so go for it. You're right, the Naïveté feat could make life difficult for a Watcher.

Cool, I could swap it for the above right now if you prefer...


Jarval said:
I don't have the Complete Adventurer, but I've taken a glance at the link you posted. It's an interesting looking class, but it does seem to get a heck of a lot. I'd actually be quite reluctant to let people take it in a tabletop game. It seems to outdo both the ranger and the rogue at the same time.

It looks powerful but it’s not nearly as powerful as one would think... The Skirmish ability means you can’t use all the attacks in a round and their skill list, while impressive isn't nearly as impressive as a rogue's would be.

Jarval said:
Do feel free to use it however. This is a solo game, and I can easily adjust encounters to fit whatever class you take. Plus, as you say, it does fit Brystasia rather well. And feel free to make the Skirmishing/feat switch you're suggesting.

Well, that's very nice of you and I think I will take you up on it as it really does make Bry home in her native forest. :)

Jarval said:
I'm not sure why you want to swap the Skirmishing abilities out, mind you. Given Brystasia's mobility and dexterity-based fighting style, I would have thought it would make for a good fit.

I see the Skirmish ability as someone moving across the field of battle putting all their power into one blow... I see Bry more as a swashbuckler parrying and thrusting her way to victory... (I'm also strange and not so good with mechanics. ;) )
 

Jarval said:
OK, I've figured out the skill point oddity, you've spent the Divine Inspiration skill points twice, once on Perform Stringed Instruments, and once on Craft (Alchemy). You might want to drop those ranks in Craft (Alchemy), as I've spotted the following sentence in the SRD:
It was more of the PrC I was looking at but I think I'm going to get rid of it anyway. :)
 

Brother Shatterstone said:
Do those include the skills that all Holy Warriors get? (I'm sure they do but I'm shocked at the lack of diplomacy and to a lesser degree the lack of Sense Motive both of which the 3.5 Paladin gets.)
All Holy Warriors get Concentration, Craft, Handle Animal, Knowledge (religion), Profession, and Ride as class skills, then get one or two skills based on the church of which they are a part. So for example, Holy Warriors of Morwyn get Diplomacy and Heal added to that list, Holy Warriors of Mormekar get Heal and Spot, and Holy Warriors of Aymara get Appraise and Perform.

The traditional D&D paladin is represented by a Holy Warrior of the Great Church who get Diplomacy and Heal added to their skill list. Hmm, oddly they don't get Sense Motive. I say we add that to the Holy Warrior base skill list, and pick out another skill for any Holy Warrior who gets Sense Motive as a bonus skill.


Brother Shatterstone said:
It looks powerful but it’s not nearly as powerful as one would think... The Skirmish ability means you can’t use all the attacks in a round and their skill list, while impressive isn't nearly as impressive as a rogue's would be.

...

I see the Skirmish ability as someone moving across the field of battle putting all their power into one blow... I see Bry more as a swashbuckler parrying and thrusting her way to victory... (I'm also strange and not so good with mechanics. ;) )
Ah, that makes sense, both in terms of the relative power of the class, and how you perceive Bry. In that case, go for the feats. :)
 

Jarval said:
All Holy Warriors get Concentration, Craft, Handle Animal, Knowledge (religion), Profession, and Ride as class skills, then get one or two skills based on the church of which they are a part. So for example, Holy Warriors of Morwyn get Diplomacy and Heal added to that list, Holy Warriors of Mormekar get Heal and Spot, and Holy Warriors of Aymara get Appraise and Perform.

Cool. :)

Jarval said:
The traditional D&D paladin is represented by a Holy Warrior of the Great Church who get Diplomacy and Heal added to their skill list. Hmm, oddly they don't get Sense Motive. I say we add that to the Holy Warrior base skill list, and pick out another skill for any Holy Warrior who gets Sense Motive as a bonus skill.

That does make perfect sense to me. :)

but it does leave me in a spot... Bry no longer has diplomacy as a class skill… I have almost nothing for books anymore but I thought I remembered a feat that let you pick a skill that was always a class skill. Any idea what it is?

Jarval said:
Ah, that makes sense, both in terms of the relative power of the class, and how you perceive Bry. In that case, go for the feats. :)

Cool. :D I think I'm ready for IC posts anytime you are. :D

Oh HP! 75 % of max or are we doing something else?
 


Brother Shatterstone said:
That does make perfect sense to me. :)

but it does leave me in a spot... Bry no longer has diplomacy as a class skill... I have almost nothing for books anymore but I thought I remembered a feat that let you pick a skill that was always a class skill. Any idea what it is?
Well, I'm quite happy for you to switch out Appraise for Diplomacy. It makes sense for Bry. Or, if you want to go the feat route, I say a feat gets you two skills as permanent class skills. That's just random house-ruling on my part, rather than having a basis in any book.


Brother Shatterstone said:
Oh HP! 75 % of max or are we doing something else?
I'm doing 75% for most NPCs, and full HP at each level for Bry. She's going to need them...

Once you've posted up your stats, I'll get an IC post done at some point tomorrow, and we'll be off into the Fabled Lands again. :)


Brother Shatterstone said:
What's the defensive Bonus for a 2nd level paladin? ( so need to get UA out of my storage locker when I get the BOR also.)
+6 according to the copy by my elbow. :)
 


Jarval said:
Once you've posted up your stats, I'll get an IC post done at some point tomorrow, and we'll be off into the Fabled Lands again. :)

I posted the, "new her" up (I kept the old around so you could compare) but I'm not quite done yet as her feats are messed up right now...

She has a fighter feat for her scout feat and its not one of them on the list so I really need to fix that. (Somehow...)
 

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