OoC Thread - Strife in Sokara - A solo game for Brother Shatterstone

Brother Shatterstone said:
I do. I’m more worried about remembering what they were doing and were they where going. :D
Superb :) It'll be good to get Strife back up and running again. As for the what and where, that'll all be in the IC thread. I'll have a dig through it and post a quick recap.

Brother Shatterstone said:
I need to check to see if I have a digital copy of the Holy Warrior class or I will need to look for and locate that book now.
I've not got my copy of Book of the Righteous to hand at this moment, but should you not have an electronic version, I could type up the relevant details for Brystasia and e-mail them through to you tomorrow.
 

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Brother Shatterstone said:
Did you want to take a jump forward? Or take it from where we are at now?
I was going to go for picking up from where we left off, unless you'd prefer a jump forward. Either way, everyone (well, Brystasia, Ged and Hestia at least) will have leveled up, as there's been a fair bit of XP clocked up for various undead and role-play reasons.
 

Jarval said:
I was going to go for picking up from where we left off, unless you'd prefer a jump forward. Either way, everyone (well, Brystasia, Ged and Hestia at least) will have leveled up, as there's been a fair bit of XP clocked up for various undead and role-play reasons.
That works. :D I’m quite happy to continue where we left off. As for Holy Warrior, I should only need 2nd level information. :D
 

Right, I'll get the 2nd level info to you tomorrow morning, and once you're done leveling Brystasia up, we can get the ball rolling again.

Having just been reading back through the IC thread, I'd forgotten just how much I enjoyed running this game. Solo PbP does let the DM's inner novelist run a little freer than with a tabletop group. :)
 

Previously on Strife in Sokara...

Fairest Sister Mariele of the church of Aymara asks Brystasia to help two Morwynites (Ged and Hestia) to investigate two deaths that had occurred close to the Compass Theatre. Undead were suspected as the killers.

The investigation of the Compass initially leads the three to believe it long abandoned, but it quickly proves to still be in use, but for rather more sinister reasons than its original purpose. A strange undead creature with a bite capable of sheering through wood, steel and flesh nearly costs Ged his arm, a skeletal sweeper unnerves the party, and a thorough search of the upper floor of the theatre reveals a chest full of poisons, suspect robes and daggers, and a book written in an unknown language. A brief excursion down to the cellar yields two more skeletons and locked door. A trapped, locked door, but this fact is only revealed after Ged had tried to open it, and triggered the trap in the process. He wasn't having the best of days...

The door proving uncooperative, the three decide to return to the Healing Hall and speak with the Holy Mother. A locksmith and two of the Obedient Brotherhood of Mormekar are called to join the group, one of whom Brystasia recognises as her friend Velimir. The group proceeds back to the theatre, only to find the footprints of someone or something that had been moving around since Brystasia, Hestia and Ged had left. They cautiously head back to the cellar, where Master Aster quickly picks the lock.

The group presses on into the darkness spell on the other side of the door, where they are assaulted by four ghouls. They defeat them, but the battle almost costs Ryat his life, and proves to be the first time that Hestia has used a weapon in anger. Velimir and Ryat's examination of the ghoul's corpses reveals a tattoo of the symbol of Thellos on the flesh of one, a discovery that seems to trouble the two Obedient Brothers a great deal.

The group (minus Ryat, who returns to the temple of Mormekar to rest his injured leg) make their way back to the Healing Hall. On the way, Ged and Hestia persuade Brystasia to accompany them when they leave Marlock City to see more of the country, an offer the Fair Sister is more than happy to accept. Holy Mother Asha meets them on their return, and quickly outlines Asmodeus' corruption of the Three Brothers, and the content of the book they had found. Written in Abyssal, it is a journal which makes many references to the 'Ebon Maw', a turn of phrase that both Mother Asha and Velimir agree backs up the indication of the Thellos tattoo...


Heavily edited highlights there, but I think that should help to bring us both back up to speed with events so far.
 

Jarval said:
Right, I'll get the 2nd level info to you tomorrow morning, and once you're done leveling Brystasia up, we can get the ball rolling again.

Good! I'm glad to hear that and I'm really looking forward to getting this game going again. :D

Jarval said:
Having just been reading back through the IC thread, I'd forgotten just how much I enjoyed running this game. Solo PbP does let the DM's inner novelist run a little freer than with a tabletop group. :)

I'm always glad to hear that and this game really has pretty much everything you need in a fantasy novel. ;)
 


Right, a level 2 Holy Warrior with the Creation and Guardian domains gets:

+2 BAB, +3 Fort, +0 Ref, +0 Will, and the Divine Health and Cherished Bond special abilities.

Cherished Bond (Su)
Many holy warriors care more about the world beyond the mortal veil than earthly concerns; they focus their lifelong work on life after death or the realm of the heavens. This holy warrior, on the other hand, is strongly tied to the mortal world and the power of creation - both mortal creations and the work of the Creator, which is abundant throughout the mortal sphere. Her bond to what is real makes her nearly impervious to illusion and other tricks. Whenever the holy warrior encounters a magical effect that may be disbelieved (usually illusion spells), she is automatically granted a Willpower save against it even before she interacts with the effect, as though she disbelieves it. She receives a bonus equal to her Charisma modifier on the saving throw and is automatically considered to have taken a 10 on all such rolls; she may roll if she would like a chance at a higher result (but must take the result of the roll, even if lower than 10). This ability has no effect on spells that seek merely to obscure the real (such as invisibility) or spells that draw on illusion but do not seek to trick the sense (like hypnotic pattern). In general it affects all types of illusion that work against the senses except for Shadow illusions, which are like actual creations. If she succeeds the saving throw, it does not mean that the illusion is dispelled; her allies may still be affected by it.
 


Jarval said:
I've leveled up Ged and Hestia. Their character sheets are in the Rogues Gallery thread.
Awesome. :D I’m working on Bry now and I have some questions on here character sheet…

I have her at 52 (Edit: 58) Skill Points at level 1 but it looks like she should only have 48 unless divine inspiration gives bonus skill points. (I think it did for either craft or perform but I’m not sure.)

I also have her taking a –1 hit point at first level. I imagine this is tied to a flaw, obviously its not Naïveté, so that would mean its either tied to Slender Frame, which I didn’t list the reduced HPs as part of, or another flaw which I got rid of. (Do you remember which? Edit: Its not from Small, aka Slender, Frame... Weird. :confused: )

At level 3, and if you have no objections, I think I would like to buy the Naïveté flaw off by using her gained feat to pick up forester… I would like to see Bry become a watcher, I think that’s the name of Aymara special sect, and it seems weird for someone so trusting to be selected… :)

Edit: Oh do you have complete adventurer? (I'm looking at a number of feats from there and also I think running a modified scout, replace skirmish abilities with bonus feats, instead of a modified rogue, replaced sneak attacks with bonus feats, might be more IC.)

Edit Again: I really think the modified Scout without the skirmish ability is the way to go... but there is one issue. Replacing skirmish with feats gives them a total bonus of 14 bonus feats while a fighter only gets 11 feats ( :eek: ) but their is some good news... The scout has a list of bonus feats and most of them aren't the powerful combat feats so maybe it does work out. :)

I’m also looking at two feats that have no combat effect, and one is purely for the perform skill.


That’s pretty much all of my questions for now. :)
 
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