Hardhead
Explorer
sparxmith said:In my campaign, I have a group of adventurers who decided to build themselves a fort from the crubmling ruins of an old monastery.
I used the rules presented in the PHB/DMG for profession to come up with their complete cost.
I have a real life history of consturction (I'm a welder--hence the name Sparxmith, and I've worked on constructing/demolition of oil rigs in the Gulf of Mexico), so I had a fair idea of how long construction takes.
The characters hired a team of dwarven stonesmiths and laborers to construct an repair the walls. They negotiated a rate of 165 gp/wk (15 gp for the foreman, 10 gp/wk for the workers x 10 workers), and I figured that it would take 4d10+4 weeks (appx. 6 mos.) to complete. I then figured material costs as being equal to 150% of the labor costs.
This gave me a base price of 4290 gp for labor and 6435 for materials, and a total of 10725 gp for walls.
I then figured that carpenters would be building the interior of the fort while the dwarves built the exterior walls. I rolled 1d4+3 days per room, and the characters negotiated a rate of 2 gp/wk for carpenter and helper team. I also assumed 150% material rate. Given that the characters were having an inn (7 rooms), a shrine (2 rooms), a blacksmith shop (3 rooms), and a personal residence for the group to share (8 rooms). This was a total of 100 gp for materials and labor.
Totaling in furnishings, staffing, hire guards, etc., the characters spent 12,500 gp for a rebuilt monastery.
How do these numbers match up? I dunno, I haven't seen the book in question, but these numbers seemed right to me for 4 6th level characters.
OK, I'm going to assume that since carpenters are building the interior, it is made *entirely* of wood. No stone whatsoever except for the guard walls. I'm also going to assume you have the "basic" version of all of these. Basic means, essentially, that it sucks. For example, a basic bedroom's description is, in part:
The furnishings in each room are rough, including a straw bed on a low frame, a single chest of drawers, and a mirror hanging on one wall. The bedclosthes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. Each room also has a rough bench sitting in front of a small table..
I'm going to guess on rooms. Let me know what I get wrong, and I'll fix the prices.
Inn (seven rooms). I'm going to assume a Tavern, a Kitchen, and two bedrooms (the bedroom component is actually two small bedrooms, the bedroom suite is one large bedroom), along with one stable.
Shrine (two rooms): I'll use a chapel and a office.
Blacksmith (three rooms): I'm going to assume a Shop, a Smithy, and a bedroom (guessing the smith lives there).
Residence (eight rooms). I'm going to assume a party of four that doesn't double up on rooms. That's four bedroom suites, a kitchen, a common area, an office for one, and Servant's Quarters (since you mentioned you had some).
OK. The Inn is going to cost: Tavern (900), Kitchen (2,000) Bedrooms (700 each), and Stable (500): Cost for components: 4,800. These components total four Stronghold Spaces (hereafter SS). Walls cost (SSxGP cost of material) so walls will be costing you another four grand, assuming it's all-wooden. Total: 8,800
The Shrine will cost: Chapel (1,000) Office (200). It will total 1.5 SS. Wall cost will be 1,500 if wooden. Total: 2,700
The Blacksmith will cost: Shop (400) Smithy (500), Bedroom (700). It will total 3 SS, so walls will cost 3,000 if wooden. Total: 4,600
The Residence will cost: Bedroom Suites (800 gp apiece), Kitchen (2,000), Common Area (500), Office (500), Servant's Quarters (400). It will total 7.5 SS, and will therefore cost 7,500 for walls, assuming it's all wooden. Total: 14,100.
These bedrooms are OK, as far as niceness goes. If they just used regular bedrooms (as described above), they could reduce the cost to 10,300.
These prices don't include the help.
So far, our grand total is 30,200. Now, let's start talking about the walls.
I'm going to assume four guard towers, one at each corner. They're actually a really good deal compared to, say, an inn. A single 30-foot tower of hewn stone complete with a guard post on top costs a mere 800 gp (plus 36 per month for staffing with guards). Since the dwarves were rebuilding the wall, let's half all building prices for the wall. That's only 1,600 for the towers.
I'm going to assume that the outer walls are basic masonry. Not superior masonry or reinforced masonry or hewn stone. I'm also going to assume that the walls are forty feet on a side. I was going to do twenty, but you have to fit and inn, a smithy, a nice house, and a chapel inside, so I figured it must be pretty big. I'm going to assume they're 20' tall.
Assuming all this, each 40' long side will cost 3,000. We'll half that, as we said earlier. So, total wall cost: 6,000
That brings our grand total to...
(drum roll, please)
(I said drum roll!)
(Yes, now!)
(No, drums first, then symbols! Jesus, I knew I shouldn't have settles for help with less than a +4 Preform score).
And the grand toal is... 37,800
Note that this price *doesn't* include hiring help, arming your guards, providing them for a place to sleep (these would require "armory" and "guard quarter" spaces). Nor does it include the cost of a courtyard, which I'm not sure I can get away with, but I left it out anyway. And, of course, you characters are living in the most modest of rooms. Oh, and you said it was a rebuilt monestary, but it doesn't include a practice room or anything like that. Not sure if there is still one, though. Also, it doesn't include prices for doors, locks, or shutters, but this wwould probably only raise the price by about ~100.
- Z a c h
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