Here's most of what I had:
Yellow Hall, The
Ruler: The Skylord and the Brotherhood’s Circle
Type of Government: Meritocratic aristocracy
Fealty: Independent, though close ties maintained with each Patron.
Population: 7000 plus of Gnomish blood/3800 non-Gnomish blood
Languages: Humlench, Common, Islandspaak.
Major Holdings: Jivas Canyon (1000), the Keemwot (670), North Feruz (600), East Feruz (500), Naosliss (300). The Brotherhood also maintains prominent enclaves at Templemount, Egran, the Forge, Skaukator, Lavernum, Abbaye, Kercim and Liivodo.
Major Resources: Brotherhood transportation and expertise
Military Presence: A standing garrison of 1000 gnomish Kashrim (skyguards), The fleet of skyships kept in reserve for defence is fifty small- to medium-size craft.
Temples: The Hall of the Four Hands (see below), shrines to all of the Patrons in the Stonebound Enclave
Noble Houses: There are a number of factions within the Brotherhood, most of which are rooted in very old families which date back to the founding; Checknai, Hisginai, Ghosjik, Niitai, Leirgjis, Hudfellik, Gheshruz, Onakinai, Huzuzanai, and Teinhruz.
Common Lore:
Deep in the southern Jerga Ashpar where the fickle winds of the great ocean and the storms of the angry north meet, lies the legendary Yellow Hall. Secluded and difficult to reach, except under the hand of an expert skycaptain, the Yellow Hall has sat since the great dispersal, more than 1600 years ago. Since that time, its yellow sandstone walls have risen high into the sky, and its folk have carved out the peak upon which it sits. Today, the Yellow Hall is a magnificent, if one might say, chaotic affair of towers, tunnels, keeps, barracks, crafthalls, walls, sky wharves and domes. Here is the centre of the Gnomish Brotherhood’s existence. Its very core. And outwards from this ancient and bustling place soar the lines of trade and power of the Gnomish Brotherhood.
The Land:
Lying atop the great peak of Huspatarl (Storm’s end) The great fortress lies in a seeming bubble of placidity, where neither the raucous and chaotic winds off of the Endless Ocean, nor the buffeting gusts that tear across the northern mountains seem to reach. Many hold that Gnomish magic has created this place, but in actuality it is merely a curious occurrence of natural original. The mountains surrounding Huspatarl channel away the winds that normally would furiously meet in this lofty location. The mountains around Huspatarl are old and weathered, ancient beyond measure. Yet they still tower into the sky. Throughout the region, they poke up out of the wispy tendrils of the Serewail.
Annals of the City:
The history of the Yellow Hall is the history of the Gnomish Brotherhood.
(More to come)