haiiro
First Post
In a recent post in his LiveJournal, Mike Mearls put forward Stross's Law of RPG Setting Design:
"A setting element should never require more than two paragraphs to explain it in full."
There's an explanation in his post (linked above), and I think it's a neat idea. I liked it so much that I outlined a way to apply Stross's Law in your game over on my blog, Treasure Tables.
I'd like to see what EN Worlders think of my implementation, and of Mike's original idea, so I thought I'd post it here. The idea is to cover the following 8 areas in your two paragraphs, in one or two sentences each and in this order:
1. The most important thing about it (the core idea).
2. What it looks like.
3. How it fits into the setting.
4. Why it matters in the setting.
5. Something memorable or unique about it.
6. Why player characters should care about it.
7. Connections to other setting elements.
8. Ways to use it in the game.
My reasoning behind this list is in my blog post, Applying Stross's Law.
So...what do you think?
"A setting element should never require more than two paragraphs to explain it in full."
There's an explanation in his post (linked above), and I think it's a neat idea. I liked it so much that I outlined a way to apply Stross's Law in your game over on my blog, Treasure Tables.
I'd like to see what EN Worlders think of my implementation, and of Mike's original idea, so I thought I'd post it here. The idea is to cover the following 8 areas in your two paragraphs, in one or two sentences each and in this order:
1. The most important thing about it (the core idea).
2. What it looks like.
3. How it fits into the setting.
4. Why it matters in the setting.
5. Something memorable or unique about it.
6. Why player characters should care about it.
7. Connections to other setting elements.
8. Ways to use it in the game.
My reasoning behind this list is in my blog post, Applying Stross's Law.
So...what do you think?