Li Shenron
Legend
I would not bother changing monsters, instead I would wait until the PCs have levelled up to 6th before running this adventure.
No, the multiplier exists because adding up XP doesn't measure challenge because of non-linarities.
If you have monsters with 10x the HP and Damage, they are worth something like 100x the XP. But 100 of the smaller monsters are insanely more dangerous than one big monster, because they collectively have 10x the HP and 10x the DPR.
Yes, you are taking one flaw with the XP system and replacing it with another.No, that's not what Im saying.
Im saying the formula of:
''When making this calculation, don’t count any monsters whose challenge rating is significantly below the average challenge rating of the other monsters in the group unless you think the weak monsters significantly contribute to the difficulty of the encounter.''
Leads to some ridiculous results.
Do you have 20 Kobolds and 1 CR 5 monster? You multiply XP by x 1 to determine difficulty because Kobolds CR 1/8 is 'significantly below the CR' of the CR 5 monster (by a factor of 40). We effectively ignore the Kobolds when determining multiplication for multiple monsters because the much more powerful CR 5 monster is in the encounter.
Do you have 20 Kobolds and 1 CR 2 monster? You multiply the XP by x 4 to determine difficulty because those Kobold CRs are not significantly below the threshold of CR 2. Suddenly we are factoring the Kobolds back into the multiplication stage for multiple monsters, and increasing that multiplier even though we reduced the threat of the bigger scarier monster!
It's absurd.
I find the maths works better when the above formula is used to compare the weaker 'mook' monsters to the average level of the PCs (and not compared to the CR of other monsters in the encounter).
If the mooks are significantly lower in CR than the average level of the PCs, then we dont count them for multiplication purposes. If not, they get counted.
It makes more sense, avoids a lot of absurdities, and leads to much more balanced results overall.
I have 3 players in this adventure, all lvl 5. The encounter is almost 3x harder (using DMG encounter build rules), but if I take out enough monsters (they are just 4 Knights, a cleric, a mage and the main enemy) to adjust the battle I end up with only 2 enemies. What I did is tailor each one of them to make them nerfed. It works, but it's a lot of work, considering everything else.
Can someone share any insights on that?
Take an encounter with 14 CR 1/4 monsters and one Ancient Red Dragon.I'm a bit surprised no one has suggested Kobold Fight Club yet. It automates all the math, multipliers, and variables to give you an encounter rating based on the number/level of PCs and the CRs of all the monsters. It's super easy to bump monster numbers up and down to adjust the difficulty of the encounter.
Now, this won't necessarily help with changing the monsters themselves, just their quantities, but I find it to be an invaluable tool.