Studio Agate Takes Over 7th Sea From Chaosium

A new Kickstarter for the game is coming soon.
7th sea.jpg


French publisher Studio Agate is taking over the development and creation of 7th Sea from Chaosium. The news was announced today by Chaosium, alongside a survey to help shape the future of the swashbuckling game. Per the press release, Studio Agate will launch a Patreon page that will give free access to developer insights and progress on future progress. A Kickstarter is also in the works to launch the "next chapter" of the game line.

7th Sea is a swashbuckling-themed game with a core mechanic involving a dice pool of d10s. Players determine the number of d10s they roll based on their trait and skill scores and then add the results together to create scores of 10 or more to make successes that can be spent over a round to influence the narrative or succeed in certain actions.

Studio Agate is best known for developing French language translations of RPGs, including 7th Sea. Last year, Agate successfully launched an English language 7th Sea product - The Price of Arrogance - via a Kickstarter that raised over $190,000.

Ownership of 7th Sea passed from AEG to Chaosium back in 2019. The ownership status of 7th Sea was not addressed in the press release, so it appears that deal involves publication rights and not outright ownership of the IP.
 

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Christian Hoffer

Christian Hoffer

And the fans of 7th Sea have remained loyal for more than a decade, almost like the fans of Legend of the Five Rings, another game whose first edition was written by John Wick.
My old gaming group in Vienna were fans of 7th Sea but abandoned 7th Sea after 2nd Edition came out. It was too radical of a departure for their tastes. They backed the 7th Sea Kickstarter for all the 7th Sea 1st Edition materials but then gave me the core book for 2E, which has been collecting dust on my shelf.
 

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This is a great opportunity I fear won't be taken to fix the mechanical issues plaguing the game with a revised edition. The basic concept is sound, but the execution is half baked. Shame to see the property passed around like a hot potato in the meantime.
 


Maybe we should help them along by pointing out systems that have done justice to Swashbuckling play and suggest why they'd be good for 7th Sea. I'd guess that we'd need to consider magic systems as well. Are there any systems out there right now that would do 7th Sea perfectly in your eyes?
 

Maybe we should help them along by pointing out systems that have done justice to Swashbuckling play and suggest why they'd be good for 7th Sea. I'd guess that we'd need to consider magic systems as well. Are there any systems out there right now that would do 7th Sea perfectly in your eyes?
I could make great use of the setting (1e) in my Level Up game.
 

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