Stuff that still bugs me about 4e

WarlockLord

First Post
Don't get me wrong. I like 4e. It's fun, and the basic rules structure has a lot of potnential. Still...

Why is the shadow power source going to come out WAY in the future?

Why are all the monsters, and not the PCs, still armed with save or dies, if protecting PCs from SoDs was a big goal of 4e? It's not quite "you die in 1 round," but I'd appreciate a "kill a bloodied opponent" power or a 3 turn death like the beholder.

In an unrelated question, is there some kind of "shadow adept" paragon path in the FRPG?
 

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Why are all the monsters, and not the PCs, still armed with save or dies, if protecting PCs from SoDs was a big goal of 4e? It's not quite "you die in 1 round," but I'd appreciate a "kill a bloodied opponent" power or a 3 turn death like the beholder.

Wait, what monster has a SoD? Cuz there's a big difference between SoD and get hit and then fail a bunch of saves all while your party has the chance to change your status.
 
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Wait, what monster has a SoD? Cuz there's a big difference between SoD and get hit and then fail a bunch of saves all while your party has the chance to change your status.

Well, the fact is that there are several monsters that can turn you to stone if you fail a series of saves (medusa, beholder, basalisk), but the wizards don't get flesh to stone any more.
 

Well, the fact is that there are several monsters that can turn you to stone if you fail a series of saves (medusa, beholder, basalisk), but the wizards don't get flesh to stone any more.

Well, there is the "Remove Affliction" ritual for petrification. Of course that doesn't help you till after the battle.
 

What's really bugging me about 4e right now is the difference between the Fighter's Combat Challenge (which is an immediate action basic attack) and his Opportunity Attacks (which are a basic attack at +Wis, and stops a moving target).

I know of very few people, myself included, who don't constantly mix the two up. It's a proud nail among otherwise simple to teach mechanics.
 

The thing that bugs me the most about 4E is the way healing works: I do not like the new cure disease, and I abhor healing surges, for example.

I could probably get past all of the other little quirks and nuances of 4E.
 

Why is the shadow power source going to come out WAY in the future?

Space and (design) time?

Why are all the monsters, and not the PCs, still armed with save or dies, if protecting PCs from SoDs was a big goal of 4e? It's not quite "you die in 1 round," but I'd appreciate a "kill a bloodied opponent" power or a 3 turn death like the beholder.

Well, not ALL the monsters have "save or die". And if you noticed, those kinds of effects are only available at the Paragon and Epic tier. Besides, we don't want to coddle our players too much. Death is still very much possible in 4E.

As for PCs not having it, the problem there is that what prevents them from using it on the BBEG Solo? Using it on a regular monster is fine, or even an elite, but when you're down to that Solo encounter, a few bad saves on the side of the GM might turn that encounter anti-climatic.

And on the side of the GM, I've been permanently stunned/dazed by my players and that's almost as bad as Save or Die.
 

I think the only thing that still irks me to no end is the abysmal failure that is(n't) the GSL.

Yeesh.

And still no word- how long has it been since the revision was announced?
 

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