Rethalgamon
First Post
Alright. I'm deciding which feats to take for my 16 Rogue/4 Thief-Acrobat, and I'm having a little trouble. It all hinges on one scenario, which I will throw at you now:
Coel (16 Rogue/4 Thief-Acrobat) is 15 feet away from her opponent.
She marks him as the object of her Dodge.
Using Rapid Blitz (3 attacks with Spring Attack instead of 1), she attacks.
Her First Attack is Improved Trip. She succeeds, and target is Prone.
Her Free Attack (from Improved Trip) is Improved Disarm. She succeeds.
Her Second Attack...
That depends on two things:
1)If A sneak attack can be made immediately after a Stunning Fist attack, in which case she Stuns her opponent and Sneak-attacks for her Third Attack.
2)If A sneak attack can be made against this particular Prone opponent, leaving her Second Attack to be a +9d6 Sneak Attack.
Outcome 1 will lead me to take Stunning Fist and Extra Stunning Attacks.
Outcome 2 will lead me just to take Bounding Assault, a prerequisite for Rapid Blitz, which gives two attacks with Spring Attack instead of 3.
Thus is my problem. It's really a game mechanics problem, I guess. Any help resolving the matter will be greatly appreciated!
Coel (16 Rogue/4 Thief-Acrobat) is 15 feet away from her opponent.
She marks him as the object of her Dodge.
Using Rapid Blitz (3 attacks with Spring Attack instead of 1), she attacks.
Her First Attack is Improved Trip. She succeeds, and target is Prone.
Her Free Attack (from Improved Trip) is Improved Disarm. She succeeds.
Her Second Attack...
That depends on two things:
1)If A sneak attack can be made immediately after a Stunning Fist attack, in which case she Stuns her opponent and Sneak-attacks for her Third Attack.
2)If A sneak attack can be made against this particular Prone opponent, leaving her Second Attack to be a +9d6 Sneak Attack.
Outcome 1 will lead me to take Stunning Fist and Extra Stunning Attacks.
Outcome 2 will lead me just to take Bounding Assault, a prerequisite for Rapid Blitz, which gives two attacks with Spring Attack instead of 3.
Thus is my problem. It's really a game mechanics problem, I guess. Any help resolving the matter will be greatly appreciated!