I was just wondering if anyone (specifically DMs) has ever found that by about level 10, most PCs have Spot/Listen checks so out of this world that nothing short of a shadowdancer wearing a Cloak of Elvenkind at Midnight has much chance of successfully staying unseen or unheard.
By the same token, my players seem to crank out 18-20+ on their saves (their WEAK saves) with annoying regularity. It's at the point where I don't bother throwing a spell at them unless it has negative effects even with a successful save.
I mean, it's not like they always roll above a 20, but since a villain/monster only has an average of 3-5 rounds before it's taken down, I find it imprudent to waste a precious round on something that has such a good chance of being shrugged off.
My players are all better at crunching numbers and putting together powerful class combos than I am. And I hesitate to pile a lot of magic items on my evil wizards, ect. lest the players then get to loot them--making them more unstoppable than ever.
It just occurred to me that that this sounds a bit like it's DM vs. Player. Well it IS dammit!
<Ahem> Sorry. Not really. I just can't seem to find the happy medium between easy and impossible. And just once in a while I'd like my players to get surprised in an ambush.
Sorry for the rant.
R
By the same token, my players seem to crank out 18-20+ on their saves (their WEAK saves) with annoying regularity. It's at the point where I don't bother throwing a spell at them unless it has negative effects even with a successful save.
I mean, it's not like they always roll above a 20, but since a villain/monster only has an average of 3-5 rounds before it's taken down, I find it imprudent to waste a precious round on something that has such a good chance of being shrugged off.
My players are all better at crunching numbers and putting together powerful class combos than I am. And I hesitate to pile a lot of magic items on my evil wizards, ect. lest the players then get to loot them--making them more unstoppable than ever.
It just occurred to me that that this sounds a bit like it's DM vs. Player. Well it IS dammit!
<Ahem> Sorry. Not really. I just can't seem to find the happy medium between easy and impossible. And just once in a while I'd like my players to get surprised in an ambush.
Sorry for the rant.
R