Style Points?

Thurbane

First Post
Does anyone know of a system, perhaps similar to Action Points, that gives a player ingame rewards for things like good roleplaying, or taking a less-than-optimized character for roleplaying purposes?

Doesn't matter whether it's official or homebrewed, as I will be the DM.
 

log in or register to remove this ad



HEX (Hollow Earth Expeditions) uses Style points. Basically, you receive them for two things - playing according to your stated character (using something called Motivations) and whenever a flaw impacts play.

Motivations can be things like "duty," and PCs can get a Style point whenever they behave in accordance with their stated motivation over other motivations (like a soldier obeying direct commands even when they come into conflict with personal goals). Flaws (things like "Danger Magnet" or "Overconfident") grant Style points whenever they cause problems for the PC (for example, a PC being foolhardy enough to think he can hunt a dinosaur with a big game rifle, in the middle of the night, and all by himself).
 

I don't reward people for making mechanically suboptimal character 'build' decisions. However, I do my best to huose rule suboptimal out of the game in the first place.

For style, roleplaying and stuff, sure. I use Fate Points (kind of my own variant on Conviction from True20) and these can be replenished in a variety of ways, including playing the character as that character was determined to be during the house ruled creation/description process I have set up.
 


I try to give out bonus XP to account for good roleplaying, particularly interesting in-character actions, or just something funny that happens. It's part of my typical XP speech which goes like this:

"Everybody gets X thousand experience for killing monsters. Everybody gets X thousand experience for stopping the demonic invasion of Baphomet's fiendish minotaur warband (or whatever other goal the PC's are working to accomplish.)

Kent, you get X experience for bravely spitting in the eye of Gur-al-Tumar, Warmaster of the Minotaurs, when he offered to let you surrender.

James, you get X experience for solving the Riddle of Baphomet and figuring out how to close the Gate of Nightmares.

Leo, you get X experience for working in the most Mr. Gumby quotes during the adventure."

Seems to go over well with my folks.
 

Mutants and Masterminds does this. When you take roleplaying complications such as secret identities or a family member who tends to get into trouble a lot, you get a Hero Point everytime one of these things comes up.

I don't know of any system that rewards you for purposefully producing a non-optimized build; how would you distinquish that in the rules? Choices that are optimal for one campaign aren't going to optimal for another.

Also, how would you distinguish between someone creating a purposefully sub-optimized character (I'm a wizard but I'll blow all my first level skill points into Profession: Farming because I was a damn good farmer before you young-uns dragged me off on this damn-fool adventure. Well, someone has to wipe your noses for you, I guess.) vs. someone who simply doesn't know what they're doing or doesn't care? One of the many reasons we still have GM's.
 

Remove ads

Top