How the Discworld TTRPG Works

Modiphius has created a new rules-light system for Discworld.

discworld.jpg


Modiphius's new Discworld TTRPG will feature a new bespoke game system that's light on rules but heavy on wordplay. The Quickstart for Discworld: Adventures in Ankh-Morpork will be released to the public later this week, giving Discworld fans a first look at Modiphius's new Narrativium game system. Modiphius opted to create a new game system for their new Discworld TTRPG instead of using their usual 2D20 system, although details about the new game system were rather light....at least until now.

The isystem utilizes a stat-less Trait system that leans heavily on the wit and cleverness of the players and the GM. When a player wants to make a Test to accomplish something that has a chance of failure, they declare an action and then attempt to justify that action using one of their Traits. After a player has provided their justification, the GM assigns them an Outcome Die, with the size of the die dependent on how well the Trait fits with the action they are attempting to accomplish. If a player has provided the perfect justification (or if an action fits within a character's wheelhouse), the GM may assign a d12 or a d10. If the justification is particularly weak, the GM may assign a d4 or d6. Once the Outcome Die is determined, the player rolls their Outcome Die while the GM rolls the Narrativium Die (a d8), with the highest result determining the outcome of the Test.

If the player's result is higher than the Narrativium Die, they succeed in their Test, but a lower result earns a Consequence...which usually means another Trait added to a player's character sheet. In the result of a tie, the player succeeds in the Test but also faces a consequence of some kind.

Players can manipulate results using Luck, the sole resource of the game that's given out for excellent roleplay or original use of Traits in Tests. A player can choose to spend Luck to either aid another player's Test or lessen the Consequence of a failed Test. If a player chooses to aid on a Test, they have to justify their action with a Trait and are assigned an Outcome Die to roll. The GM doesn't re-roll the Narrativium die, but the result of the second player's Outcome Die replaces the original roll. In the case that both players fail the test, the Consequence is one degree worse and both players suffer it.

One key to keep in mind is that Discworld doesn't feature any Hit Points, nor is their a Combat system of any kind. The Quickstart notes that the full rules includes a section on dying, although this is usually an exceptional Consequence to a failed test. In true Discworld style, players are encouraged to get creative with their Traits and how they use them to justify their actions and the GM is encouraged to give out Luck to reward players who live up to the spirit of the books.

The Quickstart will be available to the public starting on Friday, with those on Modiphius's mailing list getting access a day early. The Kickstarter for Discworld: Adventures in Ankh-Morpork launches on October 15th.
 

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Christian Hoffer

Christian Hoffer

gban007

Adventurer
I like the look of it from the quickstart. Nice and simple mechanics, which at this point in life with mixture of teens and infants in house, trying to get game time is alot harder and simple mechanics like this means don't need to bring a lot of stuff / do a lot of mental math's work like with other systems.
Yes, is more load in coming up with which dice to use, outcomes / consequences, but at least that feels more in the space where the fun is, than having to calculate totals.
As the quickstart says, Discworld is less about comedy than it is satire, but the world is a quirky place where words and beliefs have power, so puns / twists on wording of traits work, and million to one chances work more often than not, so plenty of room for creative outcomes.
Also similar to poster above, I think core mechanic can readily be used for plenty of other settings, just with more strict application of traits.
Will definitely be backing the kickstarter ( and hoping shipping to NZ isn't prohibitive), and hope to be able to play this some time soon with older family members, whereas DnD is likely a lot further away.
 

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Whizbang Dustyboots

Gnometown Hero
But I do honestly love what I'm reading system wise. Hopefully this will lead to more people waking up to the notion that you don't need massive rules tomes and that a few traits and some dice are more than enough.
A friend who loves geeky stuff but has been intimidated by RPGs is asking a lot of questions about this game. I suspect it may be a gateway drug for a lot of people. And I think coming in through a less-crunchy system is probably better for the hobby overall, as it won't scare off as many newbies as D&D can. (This friend has been D&D-adjacent for decades but was always scared of it.)
 
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darjr

I crit!
A friend who loves geeky stuff but has been intimidated by RPGs is asking a lot of questions about this game. I suspect it may be a gateway drug for a lot of people. And I think coming in through a less-crunchy system is probably better for the hobby overall, as it won't scare off as many newbies as D&D can do. (This friend has been D&D adjacent for decades but was always scared of it.)
I really think as the hobby grows simpler games will become more and more popular. I think they may someday become the majority of what’s played, even if D&D remains the single biggest game. I can dream can’t I?
 

overgeeked

B/X Known World
A friend who loves geeky stuff but has been intimidated by RPGs is asking a lot of questions about this game. I suspect it may be a gateway drug for a lot of people. And I think coming in through a less-crunchy system is probably better for the hobby overall, as it won't scare off as many newbies as D&D can do. (This friend has been D&D adjacent for decades but was always scared of it.)
Yeah. There’s that. Lighter systems are so much easier to pick up and play. Here’s to hoping.
 

overgeeked

B/X Known World
I really think as the hobby grows simpler games will become more and more popular. I think they may someday become the majority of what’s played, even if D&D remains the single biggest game. I can dream can’t I?
You’re not alone. ’Tis a dream of mine as well.
 



Tonguez

A suffusion of yellow
Seeing as this game has all the hallmarks of a "comedy" game, it's going to take a ton of praise from incredibly smart people for me to look into it at all. It seems like it's just about weaponizing puns, which, no thank you!
Yeah I share youre caution, I once played a game of GURPs DiscWorld - standard urban investigation, but it was decidedly not funny, with any attempts at humour largely falling flat
 


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