Discworld's Headed For A Million Dollars!

Terry Pratchett's Discworld RPG: Adventures in Ankh-Morpork--say that 3 times quickly!

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Launched on Kickstarter just a few hours ago, and already over half a million dollars, Terry Pratchett's Discworld RPG: Adventures in Ankh-Morpork (now that's a mouthful!) looks certain be be the next million-dollar TTRPG Kickstarter.

For £50 you can pick up the core rulebook and dice, or for £100 the full set for gamemasters (with cheaper PDF equivalents, of course).

The game is powered by Modiphius's brand new Narrativium system, which is a rules-lite narrative game system based around telling silly stories; it doesn't feature combat rules, choosing to place the emphasis on storytelling rather than mechanics.

As with most million-dollar Kickstarters, there's a ton of fun add-ons--dice, collector's editions, an adventure book, a dice tray, and more.

You can also watch a livestream of the game being played or grab the official quickstart for free.

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Von Ether

Legend
And most types of comedy aren’t that hard to replicate at the table. Certainly no harder than horror. They are cousins after all. As long as the players and referee aren’t doing Chaotic Stupid, you’ll be fine.
I feel comedy and horror share that ttrpg aspect where you need 100% player buy in at the table. All it takes is the "one guy," who is essentially premise rejecting the genre, to have the comedy or horror fall slightly if not totally flat.
 
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overgeeked

B/X Known World
I feel comedy and horror share that ttrpg aspect where you need 100% player buy in at the table. All it takes is the "one guy," who is essentially premise rejecting the genre, to have the comedy or horror fall slightly if not totally flat.
Sort of. Maybe. You can get away with someone playing comedy straight, aka the Straight Man, but you can't get away with a horror game where someone refuses to buy into the horror. That's why there are mechanics for fear and running away, etc. To force things. But to the broader point, yes, you need buy in for either to work really well. There's also a much greater chance of a game randomly "falling into" comedy rather than horror. The meme about starting a D&D game as Lord of the Rings and ending the game as Monty Python's Holy Grail comes to mind.
 




Parmandur

Book-Friend, he/him
I'm a huge fan of Discworld -- own all the books having got on board after the second one was published, have a signed Discworld poster, have cooked from Nanny Og's cookbook. I have also played TOON a few times, and seen that comedy games can work well, even with a random group of players who were definitely not comedy specialists. I'm also more than happy with the ruleset, as it's very compatible with FATE, a system I enjoy for story-focused games.

But I still don't think I'll be backing it. Terry's genius is not just comedy, but it's satire and there is a strong philosophical energy in his books. Trying to replicate that while generating content would be very hard work for me, and I wouldn't feel content running a game where there are Discworld elements, but not its themes and overall "feel". I ran a DOCTOR WHO campaign for a while, and it was by far the hardest one to create content for, trying for that very specific feel. I think I'd find the same amount of work was needed for me to create any new content in this RPG.

EDIT: This post crossed with @Von Ether's post, and their statement "The actual tough part would be dropping those bits of deep wisdom as snappy Pratchett one-liners" echoes how I feel.
I feel where you are coming from: I'm a little cold on the system, and not planning to back it right now. But very happy to see this doing well.
 

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