And, because that's actually a design theme, let me add another example - for a game that's not released yet - Tales of Xadia, the RPG for The Dragon Prince animated series (which is really awesome).
Tales of Xadia is a Cortex Prime based game. They want conflicts to be multi-faceted, in which any character might be effective, so they've chosen a Stress-based approach to conflicts. When a PC fails a die roll, they take some Stress (rated as a die type, from d6 to d12). There are six kinds of stress - Afraid, Angry, Anxious, Corrupted, Exhausted, and Injured. Note that three of these are emotional, one metaphysical, and two physical. Generally, what type of stress you take depends on what is narratively appropriate, and what the opponent wants to achieve.
So, if you are in a swordfight, and you take stress, maybe you'll be Injured by the opponent's blade, or become Exhausted by how many swings you've needed to take. But maybe, with the banter during the fight, you've not taken a scratch, but your complete inability to succeed leads you to become filled with self-doubt and Anxiety about your competence. It is your opponent's choice.
What kind of stress you take does not control your choice of actions. However, your stress can be used against you. If you have to stand before the Duke and explain yourself, that die of anxiety can be added to the Wicked Advisor's roll when trying to discredit you, as you find it hard to express yourself convincingly while Anxious. The Stress is a modifier on rolls, not a determiner of actions.