Styx

Venport said:
that would be great!! After that i will have to make sure that no one has Copper anywhere on the plane (it would be worth so much !!)


They'd have to get it from the dead who come seeking passage across the river. Stealing it from them would probably enrage the ferryman. To barter it from them would require something worth wandering around aimlessly for near eternity, perhaps an oath (which would act as an unbreakable geas) to right some wrong or complete some deed for the dead back in the material plane.
 

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FWIW, the Cerlic/Charon of DnD isn't the exact same as the boatman of the Styx of Greek Myth. Cerlic/Charon is a unique yugoloth, with a history of his own outside of the greek myth parallels. You could easily twist it into saying that he/she/it has some agreement with the Greek deity Hades, regarding petitioners of the Greek Pantheon, regarding price for passage on the Styx, etc.
 

Shemeska said:
FWIW, the Cerlic/Charon of DnD isn't the exact same as the boatman of the Styx of Greek Myth. Cerlic/Charon is a unique yugoloth, with a history of his own outside of the greek myth parallels. You could easily twist it into saying that he/she/it has some agreement with the Greek deity Hades, regarding petitioners of the Greek Pantheon, regarding price for passage on the Styx, etc.

Ya, but you always have to mix things up so that when the PCs metagame and try and use knowledge they aren't supposed to have, it all turns out wrong and they feel stupid for obvious reasons. Plus, I just like the idea of the PCs trying to pay their 100 PP and told "No, two copper" that causes a look of confusion over their faces which gets worse as they realize they have stated earlier that they carry no CP with them.
 



FYI, you can also find other writeups of Charon, Marraenoloths, and hydroloths in Necromancer Games' Tome of Horrors or EN World's online Creature Catalog under the headings of Daemon as Charon, Charonadaemon, and Hydrodaemon respectively. These were the original names, I believe, before second edition renamed them as yugoloths.
If you're looking for more Styx-dwelling creatures, Green Ronin's Book of Fiends has a few, Dagon (a powerful unique devil) and hyrdaggon (an aquatic qlippoth).


As for adventure ideas, perhaps somebody could actually hire the PCs to bring back some of the River Styx's water (perhaps in frozen form like they did in Planescape Torment). The patron, cynical and jaded of life, wants to reexperience everything anew, actually wanting to forget everything. Another idea would be for someone to hire the PCs to poison some target's food or drink with the river water. The 2E boxed set Hellbound: The Blood Wars had a very multiverse-shaking epic using the Styx involving a posssible end to the Blood War with a coup by the yugoloths/daemons.
 
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Oryan77 said:
Another thing that might help when using the Styx is that you don't have to actually torture your players with permanent amnesia if they fall into it. Fires of Dis module from PS had an encounter where the PC's cross the Styx by jumping from protruding skeletons. It suggested cutting a player some slack by just giving them amnesia for a day or so just to freak them out. A PC getting amnesia is a big deal and could basically be death for a player.

Well, there are ways to get back your memories ... all you have to do is to get into Baator's fifth layer, Stygia, and barter for (or steal) a desert's night blossom from Set's realm there - if they don't poison you, you have a chance of getting your memory back ...

So don't throw the players in, but maybe an important NPC with vital knowledge - woosh, instant adventure hook :D.
 


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