An expanded version of my old 12 levels lycanthrope class, this time expanded to 20 levels and with elements from WoD. Something broke on enworld and i cannot post tables without it being broken
Lycanthrope
A lycanthrope is a humanoid that can assume the form of another creature, or even take on a form that is a hybrid of the two. Natural lycanthropes can control their forms and communicate the disease of lycanthropy to other creatures with their natural attacks. Afflicted lycanthropes are slaves to the phases of the moon, becoming monstrous beings at certain times regardless of their will.
A lycanthrope can take any of three forms: the base creature’s form (called normal form), a hybrid form, or the werecreature’s form (called monster form). The hybrid form has the normal form’s body shape and number of limbs and heads, but it shares certain characteristics of the monster form, including scales, fur, and skin tone. The hybrid form might also include smaller versions of the monster form’s wings, horns, or facial features, or even vestigial limbs (or heads) of the monster form that the normal form does not possess.
BECOMING A LYCANTHROPE
Requirement
To qualify to become a lycanthrope, a character must fulfill all the following criteria.
ENTRY REQUIREMENTS
Type: Humanoid.
Special: This class must be taken at character creation. Later can only be taken if the character is infected with lycanthropy and with the DM permission. In that case, the character change from lycanthrope (infected) to lycanthrope (natural) once he take the 1st level of this class.
Hit Die: d10.
Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Starting Age: Intuitive.
Class Skills
The Lycanthrope’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 4 + Int modifier.
Table: Lycanthrope
Class Features
All of the following are class features of the Lycanthrope.
Weapon and Armor Proficiency
A Lycanthrope is proficient with all simple weapons and the natural weapons of the form she assumed with change shape and with light armor, but not with shields.
Change Shape (Su)
At 1st level, a lycanthrope must select an animal or vermin (called from here monster form or base monster) into which she can change that meets both of the following conditions:
- its size is between Diminutive and Huge (including Diminutive and Huge)
- its size is within one step of the lycanthrope’s size
Once this choice is made cannot be changed with noting short of a
wish or
miracle spells. This ability functions like the
beast shape III (if animal) or
vermin shape II (if vermin; if the vermin size is Huge or Diminutive, use the spell
beast shape III for calculate the size bonus/penalty and natural armor, with a +4 bonus against mind-affecting effects) spell except as noted here.
- The character gains only the abilities listed under the beast shape I (if animal) or vermin shape I (if vermin) spells (with exception of size bonus/penalty and natural armor, that remain beast shape III). This increase to the abilities listed under the beast shape II (if animal) spell at 5th level and finally at 7th level to the abilities listed under the beast shape III (if animal) or vermin shape II (if vermin) spells.
- The effect lasts for a number of hours equal to her level + her Wisdom modifier (minimum 1), and she may split the duration of this ability however she wants. Each use of this ability uses up at least an hour of its duration, regardless of how long she stays in it.
- A lycanthrope retains her ability to speak while in monster form—she is not limited to the sounds a normal, untrained animal or vermin can make. She can also communicate normally with other monster of the same general grouping as her new form.
Changing shape is a standard action, or a move action if the lycanthrope make with success a DC 15 Constitution check. A lycanthrope can end her change shape and resume her normal form as a free action.
Also, she can adopt a hybrid shape that combines features of her normal form with those of the base monster. A lycanthrope’s hybrid form count and follows the same above rules with the following differences:
Her size is the same size as the base monster or her normal form, whichever is larger.
Her forelimbs (or pectoral fins for a fish-based monster) remain hands able to manipulate objects and wield weapons as well as human hands do, she can walk on two legs (eg. a shark’s tail fins remain legs), and she retains the special abilities of her natural form.
If the monster fly with the help of wings, they are apart from the arms (if a halfling use this ability for muted in a giant raven the final form is similar in shape to a medium tengu with two wings on his back).
If she is capable of breath air and the selected monster is an aquatic creature or if the lycanthrope is capable of breath water and the selected monster is a terrestrial creature, she can breath both air and water while in hybrid form.
Her gear does not meld into her form (but change size with her if the monster is bigger).
Starting at 8th level, a lycanthrope can use change shape without any limit of time.
Lycanthrope (Ex)
At 1st level, a lycanthrope gains the lycanthrope template (natural) and the shapechanger subtype. She does not gains any other benefit, penalty, or power of the template unless specified in this class.
Lycanthropic Empathy (Ex)
In any form, lycanthropes can communicate and empathize with creatures related to their selected monster (DM’s discretion). They can use Diplomacy to alter such a monster’s attitude, and when so doing gain a +4 racial bonus on the check. If she has selected a vermin, they are normally mindless, but this empathic communication imparts upon them a modicum of implanted intelligence, allowing the lycanthrope to train them and use them as guardians (though it does not grant them skills or feats). Normal vermins of her selected type have a starting attitude of friendly toward the lycanthrope instead of unfriendly. Lycanthropic empathy treats vermin swarms of the correct type as if they were one creature possessing a single mind. The lycanthrope can thus use this ability to influence and direct the actions of those swarms.
Bonus Feat
Starting at 2nd level, a lycanthrope gains a number of cumulative bonus feats.
At 2nd level, a lycanthrope gains Alertness and Improved Initiative.
At 4th level, a lycanthrope gains Combat Reflexes and Endurance.
At 6th level, a lycanthrope gains Dodge and Skill Focus (survival).
At 8th level, a lycanthrope gains Diehard, Run and Toughness.
Pheromones (Ex)
Starting at 2nd level, all creatures of the same subtype of humanoid of the lycanthrope within a 15 ft. radius of her in her base form must succeed a Will save (DC 10 + ½ lycanthrope level + lycanthrope Constitution modifier) or be charmed as if by a
charm person spell. This status lasts as long as the charmed creature remains within 15 ft. of the lycanthrope and for 2 hours thereafter. Any hostile action taken by the lycanthrope or her allies against the creature break the effect and for 24 hours the creature is immune to the pheromones ability from the same lycanthrope. This is a charm, mind-affecting effect based on smell and creatures without the ability to smell are immune to this ability. Any creature who succeeds against this ability is immune to the pheromones ability from the same lycanthrope for the next 24 hours.
Bestial Rage (Ex)
Starting at 2nd level, a lycanthrope gains the rage and rage power abilities of the barbarian class, using her class level as her barbarian level for all effects and prerequisites. A lycanthrope can activate her rage only while under her change shape ability and automatically exits it if she revert to her normal form. Unlike a true barbarian, she gains a rage power at 2nd level and every 4 levels thereafter. If the lycanthrope gains levels in another class that grant the rage or rage powers, her levels stack.
Starting at 5th level, while in rage and under her change shape a lycanthrope DR /silver is increase to be equal to her level and can make an extra attack during a full-attack action as if under a
haste spell.
Starting at 11th level, while in rage and under her change shape a lycanthrope gains the benefit of an extraordinary
haste spell.
Bloodscent (Ex)
Starting at 3rd level, if a lycanthrope selected monster doesn’t have the scent ability, she gains it while under the effect of change shape, but can only use it for track creatures taking bleed damage or under their maximum hit points. If a lycanthrope selected creature has the scent ability, she multiplies the distance at which it can detect a creature taking bleed damage or under their maximum hit points by 2. She also gains a bonus equal to 1/3 her level on Survival checks to track a creature taking bleed damage or under his maximum hit points by scent.
Woodland Stride (Ex)
Starting at 3rd level, a lycanthrope may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her. If the monster selected with change shape is native of another biome (like desert or arctic), the DM is encouraged to replace this ability to an equivalent for that biome (like Icewalking of the Arctic Druid or the Sandwalker of the Desert Druid).
Roar (Ex)
Starting at 4th level, as a standard action, the lycanthrope’s with a roar (or any type of typical sonic communication of the base monster, like howl for a werewolf) strikes fear into all enemies who hear it. All foes within 30 feet who can hear the lycanthrope must make a successful Will save (DC 10 + ½ lycanthrope level + lycanthrope Charisma modifier) or become shaken for 5d6 rounds. If a creature fail the save by more of 5, he’s instead frightened for the same duration. This is a fear, mind-affecting, sonic effect and doesn’t work in an area of silence or against deafness opponent. Any creature who succeeds against this ability is immune to the roar ability from the same lycanthrope for the next 24 hours. This ability may only affect opponents with fewer Hit Dice or levels than the lycanthrope.
Alpha’s Influence (Su)
Starting at 5th level, the lycanthrope exerts influence over allies in the area. Using the alpha’s influence is a swift action. The alpha influence can be used for a number of rounds each day equal to the lycanthrope level plus her Charisma modifier, but they does not need to be consecutive. She can dismiss alpha’s influence with a free action. Alpha’s influence affects all allies within 30 feet (excluding herself) who can hear or see the lycanthrope. An ally must have an Intelligence score of 3 or higher and be able to understand the lycanthrope’s language to gain the bonus. An alpha’s influence is dismissed if the lycanthrope is dazed, unconscious, staggered, paralyzed, or otherwise unable to be heard, see or understood by her allies. All bonuses granted by an alpha’s influence are moral bonuses. Beginning at 5th level the alpha’s influence lets allies add +1 to attack rolls, weapon damage rolls, saving throws, and skill checks. This bonus improves by +1 at 11th level and at 17th level.
Starting at 10th level, up to two allies under alpha’s influence can share the same square at the same time. If two allies under alpha’s influence threaten the same foe, they are considered to be flanking that foe as if they were in two opposite squares. This benefit of sharing the same space and flanking extend also to the lycanthrope herself.
Bloodthirsty (Ex)
Starting at 5th level, one of a lycanthrope’s natural attacks of change shape deals bleed damage equal to ½ her level (minimum 1) on a hit. This bleed damage does not stacks. On a critical hit with this attack, the target must also make a Fortitude save (DC 10 + ½ lycanthrope level + lycanthrope Strength modifier) or takes 1 point of Constitution damage as the lycanthrope rips off the flesh of the victim. This natural attack is always a bite if the selected creature has it; If not, the DM and player are encouraged to select together one natural weapon.
Damage Reduction (Ex)
Starting at 5th level, a lycanthrope under the effect of her change shape gains Damage Reduction equal to ½ her level which is overcome by silver. Also, a lycanthrope natural weapons gained with change shape count as silver for overcome DR.
Feral Counter (Ex)
Starting at 6th level, when a creature damages the lycanthrope while under the effect of change shape, she can take an attack of opportunity against the creature. The lycanthrope must threaten the triggering creature to use this ability. Feral counter can activated only once per round.
Beast of Legends (Ex)
Starting at 7th level, a lycanthrope’s DR/silver cannot be overcome by weapons that are not silver, regardless of their enhancement bonus. Abilities that normally bypass damage reduction, such as a paladin’s smite evil, or that allow the weapon to count as made of special material, such as a lycanthrope hunter’s anathema or the mithral material, still work as normal. A lycanthrope under the effect of her change shape gains fortification (25%); this fortification does not apply against critical hits or precision damages with silver weapons. This increases to fortification (50%) at 9th level.
Soak (Ex)
Starting at 7th level, a lycanthrope while in change shape can try to “soak” any damage she suffer. She can only soak physical damage (and not damage from spells, spell-like abilities, or supernatural abilities) and never damage caused by weapons made of silver or a material that allow to overcome DR /silver (like the mithral). The lycanthrope makes a Constitution check and subtract the result from the damage suffered (this reduction is applied after any reduction caused by her DR). Eg. if a lycanthrope in hybrid form and rage suffer 38 damage from a steel sword, she reduced first 7 damage (because her DR is increase to be equal to her level in rage) to 31 and then make a Constitution check with a result of 16, she reduce the final damage suffered to 15. When a lycanthrope soak 15 or more damage, she can make a free Intimidate check against all opponents capable of seeing him.
A lycanthrope can use this ability a number of times per day equal to 3 + her Constitution modifier (increased by rage and change shape, if any) but only once per round. If the moon is full, this ability can be used an unlimited number of times per day but still only once per round.
Child of The Moon (Su)
Starting at 8th level, the lycanthrope is filled with enthusiastic vigor when the light of the moon is strongest. When the moon is at least half full, the lycanthrope gains the benefit of
bless whenever she is outdoors at night. On nights of the full moon (the night that precedes it, the precise night, and the night after), the lycanthrope gains the effect of
heroism rather than bless, and retains the benefit indoors. When the moon is less than half full, the lycanthrope becomes fatigued during the night. On nights of the new moon (the night that precedes it, the precise night, and the night after), the lycanthrope becomes exhausted.
Rapid Recovery (Ex)
Starting at 8th level, a lycanthrope regains hp every hour as though she rested for 8 hours. She also regrow any lost limbs in 1d4 days, but she must remain in change shape for the entire duration. At level 16th, she gains regeneration equal to ½ her level which is stopped by silver while in change shape.
Curse of Lycanthropy (Su)
Starting at 9th level, when the lycanthrope damage a humanoid creature with the natural attack selected with bloodthirsty, the creature must make a Fortitude save DC 15 or be infected with lycanthropy. If the victim’s size is not within one size category of the lycanthrope, this ability has no effect.
Leader of the Pack (Ex)
At 9th level, a lycanthrope can direct and motivate her allies to act immediately. Once per day, as a standard action, she may grant an extra move action to all of her allies within 30 feet (but not to herself). Each of the affected allies takes this extra move action immediately, acting in their current initiative order. This extra action does not affect the allies’ initiative count; the round continues normally after the lycanthrope’s turn is over. A character can benefit from this class feature only once per round, even if multiple leader of the pack are used in the same round. If an ally chooses not to take the extra move action, it is lost. At 16th level, a lycanthrope gains the ability to grant an extra move action to her allies twice per day.
Wild Hunt (Su)
At 9th level, a lycanthrope can grant herself and a number of allies equal to her level within 60 ft. the ranger’s quarry class feature,
longstrider,
tireless pursuers, and
air walk (caster level equal to the lycanthrope’s level) for 24 hours, designating a single creature as the target of the hunt. She can use this ability once per week as a full-round action.
Frightful Presence (Ex)
Starting at 10th level, a lycanthrope under change shape gains the frightful presence monster ability (30 ft., DC 10 + ½ lycanthrope level + her Charisma modifier).
Run with the Pack (Sp)
At 10th level, a lycanthrope can touch a willing creature and polymorph it into an animal/vermin or dire animal of her selected monster, as
beast shape III or
vermin shape II (if the vermin size is Huge or Diminutive, use the spell
beast shape III for calculate the size bonus/penalty and natural armor, with a +4 bonus against mind-affecting effects). This transformation last 24 hours but the creature can dismiss it as a standard action. The lycanthrope can use this ability as a standard action a number of times per day equal to ½ her level.
Dire Form
At 11th level, a lycanthrope can choose to apply to herself the giant simple template (rebuild rules; the size bonus stack with the one of change shape) every time she use change shape. The template remain until she revert to her normal form. When apply the giant template using hybrid form, the equipment change size with her.
True Child of The Moon (Su)
At 11th level, when the moon is at least half full, the lycanthrope gains the benefit of
heroism whenever she is outdoors at night. On nights of the full moon (the night that precedes it, the precise night, and the night after), the lycanthrope gains the effect of
greater heroism and
haste rather than
heroism, and retains the benefit indoors.
This replaces the child of the moon ability.
Umbral Travel (Su)
At 11th level, during the 3 nights of full moon, a lycanthrope adjacent to a mirror surface (like a puddle) of her size or larger that is hit by the light of the moon can enter it as a standard action for travel to any other mirror surface through the edge of the Material Plane where it borders the Plane of Shadow (as
shadow walk). The travel can last only for a number of hours up to the lycanthrope level, she can only leave from a mirror surface as above, and she and the other traveler are not shunted 1d10 x 100 feet in a random horizontal direction. The lycanthrope can take other willing creatures with her equal to her level. If the lycanthrope successfully maintain a grapple while adjacent to an appropriate mirror surface, she can activate this ability as a part of the action of maintain the grapple, taking with her the unfortunate victim.
Greater Soak (Ex)
At 12th level, a lycanthrope soak improve. Instead of a Constitution check, she rolls 1d20 and adds her Fortitude save bonus and reduce the remaining damage by the total. If the result of the roll is a natural 20, the damage is completely negated. Finally she can now use soak at will but only once per round. If the moon is full, soak can be used an unlimited number of times per round.
True Beast of Legends (Ex)
At 12th level, a lycanthrope’s DR/silver cannot be overcome by weapons that are not silver or mithral, regardless of their enhancement bonus or abilities that normally bypass damage reduction, such as a paladin’s smite evil or a mythic champion’s fleet charge. Abilities that allow the weapon to count as made of special material, such as a lycanthrope hunter’s anathema, the unarmed strike of a monk of 7th level, or the mithral material, still work as normal. A lycanthrope under the effect of her change shape gains fortification (50%); this fortification does not apply against critical hits or precision damages with silver weapons. This increases to fortification (75%) at 16th level. At 20th level, a lycanthrope under the effect of her change shape gains immunity to critical hits or precision damage not dealt with silver weapons.
This replaces beast of legends
Blood Moon Resilience (Su)
At 13th level, when the moon is full, a lycanthrope gains a supernatural
freedom of movement (as the spell) and immunity to paralysis and stun effects
Pack Tactics (Su)
At 13th level, a lycanthrope leadership as an alpha is unmatched. Allies under her alpha’s influence now also gains the benefit of her woodland stride (or whichever feature replaced it) and can reroll one failed saving throw once per day.
Silver Scourge (Ex)
At 14th level, a lycanthrope has mastered her hatred for silver. While raging, she gains DR 5/–. Also, her true child of the moon bonuses now apply indoors regardless of moon phase.
Howl of the Moon (Su)
At 15th level, once per day, a lycanthrope under her change shape can force the moon to rise with all her glory, even if only temporary. As a full-round action that provoke attack of opportunity, a lycanthrope makes a full moon to be visible in the sky within 100 miles of the point of activation, even if during the day (or if during the night, the moon become full). For 10 minutes per lycanthrope level, the moon count as full for all effects and interactions while in this area (this extend to all other creatures, like other infected lycanthropes).
Territorial Instincts (Su)
A lycanthrope always know when creatures enter or leave an area she has claimed. At 15th level, once per day, a lycanthrope that finish her 8 hours rest can designate that area as her territory. A territory is an area of 100-ft-radius per class level centered on her place of rest. While within that area, a lycanthrope gains blindsight 30 ft., is aware of all creatures that enter or leave (as
alarm), and if she passes within 10 feet of anything that has been changed or disturbed, even a chair or book out of place or an area of dust that has been disturbed, she gains an automatic Perception check to notice it.
Alpha Ascendant (Su)
At 17th level, when a lycanthrope roll Initiative, all allies in the same battle with an Initiative result lower than her can choose to treat their Initiative result as the same as her own.
Aura of Savagery (Su)
At 17th level, all allies within 30 ft. of a lycanthrope under change shape gain a +2 bonus to natural weapon damage rolls, and double the critical threats with natural weapons (like for the Improved Critical feat but only for natural weapons).
Beast Within (Su)
At 18th level, once per day, when a lycanthrope fall below 0 hp or is subject to an effect that would result in immediate death (like a
phantasmal killer or
power word kill spells), she may instantly transform into her hybrid form (unless already in hybrid form) and regain hp equal to 10 × her class level. She is then affected by a
displacement and
freedom of movement spells for 1 minute (CL equal to her class level).
Delirium (Su)
Lycanthropes enough powerful invokes madness in the unfortunate that see them. Any creature that is not another lycanthrope within 60 feet of her that see the lycanthrope of 18th level in her change shape form must make a Will save (same DC of her frightful presence) or become confused for 1d4 rounds. Once a creature succeed his save, he become immune to the delirium of that specific lycanthrope for 24 hours. This is a compulsion, mind-affecting effect.
Lunar Apotheosis (Su)
At 19th level, a lycanthrope gains darkvision 60 ft., low-light vision, scent, and immunity to disease and poison in all her forms. Additionally she can now change into her hybrid form as an immediate action.
Unrelenting Predator (Ex)
At 19th level, once per round, if a lycanthrope reduce an enemy to 0 hp or confirm a critical hit with a natural weapon, she can as an immediate action move up to her movement speed without provoking attacks of opportunity or use her roar.
Immortal Beast (Ex)
At 20th level, a lycanthrope become a true mythical creature. She no longer takes penalties to her ability scores for aging and cannot be magically aged. Any such penalties that she has already taken are removed. Age bonuses still accrue, but the lycanthrope cannot die of old age. She also gains immunity to unwilling polymorph and curse effects and her change shape become an extraordinary ability. Also, her natural weapons gained with change shape count as epic for overcome DR.
Moonbound Mastery (Ex)
At 20th level, a lycanthrope under change shape, instead of having DR /silver, is now immune to the physical damage of objects not made of silver (eg. a sword made of steel, a landslide, or fall damage [unless the floor is made of silver] do not inflict damage to lycanthrope). A spell that inflict direct physical damage (like
conjure deadfall) inflict damage as normal to a lycanthrope. Any damage that will overcome the DR /silver of True Beast of Legends inflict damage as normal to a lycanthrope (but unless true silver is used she can still soak it and apply her immunity to critical hits to it).
Feats
Alpha’s Roar
Prerequisite: 9th level Lycanthrope
Benefit: When you use your Roar ability, any creature within range that fails their Will save by 3 or more is frightened. Additionally, creatures that fail the save that are already shaken become frightened for the remaining duration.
Beast's Endurance
Prerequisite: 6th level Lycanthrope, Toughness
Benefit: You gain a number of temporary hit points equal to your Constitution modifier (minimum 1) whenever you enter your change shape. These temporary hit points are lost first when you take damage, disappear when the change shape ends, and are not replenished if you enter change shape again within 1 minute of your previous one. At 12th level or higher, the temporary hit points increase to double your Constitution modifier (minimum 10).
Claws of the Beast
Prerequisite: Lycanthrope, the selected monster for change shape is wolf-like (see special).
Benefit: You gain two primary claws attack in hybrid form that deal damage based on your size (1d4 for a Medium lycanthrope). Because you gain new natural weapons, your bite no longer apply 1–1/2 your Strength modifier to damage, but only your Strength modifier (unless it’s a secondary attack, in this case it apply ½ your Strength modifier). You cannot select one of this claws for bloodthirsty.
Special: For wolf-like is intended any canine with only a bite attack (like wolf, dog, fox, coyote, jackal, etc.) as a natural weapon.
Lunar Resilience
Prerequisite: 11th level Lycanthrope
Benefit: You gain the benefit of
bless during nights of the waxing moon while outdoors.
Moonlit Fury
Prerequisite: 5th level Lycanthrope
Benefit: When under the effect of a full moon, your rage grants you additional combat prowess. While in your hybrid form and raging, you gain a +2 bonus to damage with natural attacks and +1 natural to AC. In addition, once per day during a full moon, you may make an additional natural attack at your highest attack bonus during a full-attack action. This attack stack with the one of
haste.
Pack Mind
Prerequisite: 10th level Lycanthrope
Benefit: Allies affected by your Alpha’s Influence ability can communicate telepathically with each other while within 30 feet of you. This telepathy lasts for the duration of the influence, allowing you and your allies to coordinate actions without verbal communication.