aco175
Legend
I think it should actually be level 2 and have it established that you start the game at level 2.
So, wouldn't 2nd level just be called 1st level?
I think it should actually be level 2 and have it established that you start the game at level 2.
I'm a big fan of the standardization too (though as @TwoSix mentions, it might not be consistent across class groups or the classes we haven't seen yet). I also like the idea of starting all subclasses at 1st and allowing them to make large changes to class features. I'm generally in the camp that adventurers should be competent and able to do their job from the start of play.I love that they seem to be standardizing subclass progression, but why start them at 3rd level instead of 1st? Even for the 2014 classes that get their subclasses after 1st level I have never actually seen a player wait until then to choose their subclass anyway. They always pick at character creation. Plus, having all subclasses start at 1st level would allow subclass to transform the base class more. Sorcerers could get access to different spell lists depending on subclass. Bards could get different options for their set of always-prepared spells depending on subclass. Rangers could have some subclasses that cast spells and some that don’t. Waiting until 3rd level makes it so that if your subclass is a significant part of the character concept, you have to spend two levels not playing that concept, at least not to its fullest extent.
In principle, this is an issue with the multiclassing rules and not the subclass rules. Considering that they just moved the multiclassing rules directly into the class descriptions of the expert classes packet, this is something the designers could address directly. I'm not sure that any solution to the issue is a home run, but there are lots of ways it could be worked around.Because of multiclassing cherry picking subclass abilities.
If subclasses were picked at 1st level, it would probably be a good idea to have an option to change subclasses at some point, like the Tasha's options for changing fighting styles and pact boons at ASI levels--maybe just an option to change subclass at level 3 if you have buyers remorse.I like not having every decision about my character be set in stone at level 1. And I love new players not having to make one more major and consequential decision about their character at level 1.
Well that comes with some fun metaphysical implications, eh.I don't even think clerics should get their subclass at lvl 1. Make them prove themselves to their deity a bit first.
The only thing I can think of is something like, "If this is not your first class, your first subclass ability from this class will instead be available to you at third level rather than first level." That would do it, but I suspect mutliclassers wouldn't be happy with it.In principle, this is an issue with the multiclassing rules and not the subclass rules. Considering that they just moved the multiclassing rules directly into the class descriptions of the expert classes packet, this is something the designers could address directly. I'm not sure that any solution to the issue is a home run, but there are lots of ways it could be worked around.
This bit is pretty much what I came here to say, and it's put better than I could have.I am a veteran D&D player.
I have never played a character except starting at level 1.
For me it is an important concept to start my character at the beginning.
This especially makes choosing the subclass character concept at level 1 vital.
Well said!Sure, you can just start at 3rd level (or whatever), but that approach seems to only confirm the idea that you should get the subclass you want from the start. So why not have it at 1st?
Good point. Multiclassing has its own rules.Folks bring up multiclassing as a reason, but others have pointed out how that's a non-reason at best. The multiclassing trait table already limits the abilities you get when multiclassing; there's absolutely no reason the benefits of multiclassing can't be limited to the very basic features of the class.
Funny thing is WotC agree, they even said so in I believe the previous playtest video.I love that they seem to be standardizing subclass progression, but why start them at 3rd level instead of 1st? Even for the 2014 classes that get their subclasses after 1st level I have never actually seen a player wait until then to choose their subclass anyway. They always pick at character creation. Plus, having all subclasses start at 1st level would allow subclass to transform the base class more. Sorcerers could get access to different spell lists depending on subclass. Bards could get different options for their set of always-prepared spells depending on subclass. Rangers could have some subclasses that cast spells and some that don’t. Waiting until 3rd level makes it so that if your subclass is a significant part of the character concept, you have to spend two levels not playing that concept, at least not to its fullest extent.
Sure.The subclass should start at level 1.
Oh, hell no.simple solution.
You cannot multiclass before level 5. When you take a level in new class, you need to take 4 levels of that class before you can gain levels in another class.