Christian Walker
First Post
Magic Missile w/ Subdual Damage
A group of city watchmen had our group cornered. Victims of a charm person spell, the watchmen were not acting themselves. They had it out for us, but our group was loathe to hurt them. Sadly, I did not have a sleep spell handy. I had some Magic Missiles, but unleashing those would have meant some fatalities.
My question: Any potential troubles in developing a spell similar to Magic Missile that inflicts subdual damage? Range and casting time would be identical for the current MM, just damage type would be altered.
This type of spell would be handy because it could neutralize targets at a distance, effecting just a single foe if desired.
Stun Missile
Evocation [force]
Level: Sor/Wiz 1
Components: V,S
Casting Time: 1 action
Range: medium (100ft. +10ft./level)
Targets: Up to 5 creatures, no two of which may be more than 15ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
The missile strikes unerringly, doing 1d4+1 points of subdual damage per bolt.
I am aware that one of Wizzo's products mentions a feat that allows the caster to change the energy type of a certain spell. That might not be as helpful to me because the spell above will be used in a d20 product. For now, I'm just interested in a single spell.
Thanks!
A group of city watchmen had our group cornered. Victims of a charm person spell, the watchmen were not acting themselves. They had it out for us, but our group was loathe to hurt them. Sadly, I did not have a sleep spell handy. I had some Magic Missiles, but unleashing those would have meant some fatalities.
My question: Any potential troubles in developing a spell similar to Magic Missile that inflicts subdual damage? Range and casting time would be identical for the current MM, just damage type would be altered.
This type of spell would be handy because it could neutralize targets at a distance, effecting just a single foe if desired.
Stun Missile
Evocation [force]
Level: Sor/Wiz 1
Components: V,S
Casting Time: 1 action
Range: medium (100ft. +10ft./level)
Targets: Up to 5 creatures, no two of which may be more than 15ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
The missile strikes unerringly, doing 1d4+1 points of subdual damage per bolt.
I am aware that one of Wizzo's products mentions a feat that allows the caster to change the energy type of a certain spell. That might not be as helpful to me because the spell above will be used in a d20 product. For now, I'm just interested in a single spell.
Thanks!