Mercurius
Legend
This is a followup from a conversation in this thread (which was, for some inexplicable reason, closed). The relevant conversation is quoted below.
Howandwhy99, I would say that what you are talking about is not "objectivity," but "inter-subjectivity." As Raven Crowking points out, the very act of perception is inherently subjective, which is always representative of the object but not the object itself (although some may argue that it is the "internal domain" of the object). But the point is, subjectivity is never an exact match of the object (and even if it could be, it would still be a subjective perspective; i.e. my perspective on a banana is not the banana itself).
This is where organized religions and other "isms" can be accused of "One True Wayism" because they inflate and confuse their inter-subjective belief systems with objective reality. Some of the more subtly philosophical belief systems are aware of this and recognize that their perspective is just that, a perspective on a reality that is forever beyond our full comprehension or definition. I would say that Buddhism, or certain streams within Buddhism, is a great example of this; although Buddhists are just as able to confuse their belief structures with reality as anyone else.
How does this relate to Edition Wars and RPG discourse in general? We can all recognize that we have our own personal opinion which is inherently subjective and not to be confused with "objective reality" (Or at least I hope we can!). But it is a bit trickier differentiating various inter-subjective agreements which are themselves contextual and not inherently, or objectively "true." Any community or relationship, no matter how large or small, has a shared inter-subjective domain of agreements, whether implied or explicitly stated (or usually both). It doesn't make them less meaningful; actually, it points out that meaning largely arises through inter-subjectivity, that the meaning is in and from the people involved.
We can look at morality and such: are there moral laws built into the very fabric of reality as absolute, Platonic truths? We have no way to really prove that, but we can say that we all have subjective moral standards and inter-subjective moral agreements or ethics, which are no more or less meaningful by not necessarily being "objective."
But I think the point in this context is that we have to be able to question these inter-subjective beliefs, not only because they are many and varied and often conflicting, but because they--like our own subjective viewpoints--are subject to change and evolution. What we see as "wrong" now may not be so in 20 or 200 years; in the 1950s it wasn't "wrong" (to most people) to call African Americans "negroes"; now, in the intersubjective domain, it is. For many Americans, homosexuality is "wrong" and, unfortunately, it is mainly those Americans that are not able to differentiate between their own (inter-subjective) belief structures and objective reality. This is not to pick on the "Religious Right", but to point out just how problematic it can become when we are "fused" to our own perspective as absolute truth; that is, when we cannot be self-critical.
Engaging in civil discussion or debate on "hot", although relatively tame in the larger scheme of things, topics like editions of D&D is an opportunity to not only be self-critical, but to open to different perspectives and (hopefully!) evolve one's own. It is pretty useless to bash heads over editions of a game, but where it gets interesting is when different views are presented and we try to enter into the viewpoint of another, to really "try it on" and see how it may relate with our subjectivity, and even how it may change our own opinion. I personally like hearing different views on editions of D&D because it helps me not only better understand the different iteration of the game, but expand my own RPG sensibilities and even evolve the way I experience the game.
To put it another way, if two spouses always agreed on everything, nothing would ever change; things would be fine, but there'd be no evolution, not movement towards something greater. If they always fought, they'd be miserable and/or separate; but if they are to discuss differences and be open to the other, they potential is there for not only individual growth but a dynamic relationship of complementary polarities.
Howandwhy99, I would say that what you are talking about is not "objectivity," but "inter-subjectivity." As Raven Crowking points out, the very act of perception is inherently subjective, which is always representative of the object but not the object itself (although some may argue that it is the "internal domain" of the object). But the point is, subjectivity is never an exact match of the object (and even if it could be, it would still be a subjective perspective; i.e. my perspective on a banana is not the banana itself).
This is where organized religions and other "isms" can be accused of "One True Wayism" because they inflate and confuse their inter-subjective belief systems with objective reality. Some of the more subtly philosophical belief systems are aware of this and recognize that their perspective is just that, a perspective on a reality that is forever beyond our full comprehension or definition. I would say that Buddhism, or certain streams within Buddhism, is a great example of this; although Buddhists are just as able to confuse their belief structures with reality as anyone else.
How does this relate to Edition Wars and RPG discourse in general? We can all recognize that we have our own personal opinion which is inherently subjective and not to be confused with "objective reality" (Or at least I hope we can!). But it is a bit trickier differentiating various inter-subjective agreements which are themselves contextual and not inherently, or objectively "true." Any community or relationship, no matter how large or small, has a shared inter-subjective domain of agreements, whether implied or explicitly stated (or usually both). It doesn't make them less meaningful; actually, it points out that meaning largely arises through inter-subjectivity, that the meaning is in and from the people involved.
We can look at morality and such: are there moral laws built into the very fabric of reality as absolute, Platonic truths? We have no way to really prove that, but we can say that we all have subjective moral standards and inter-subjective moral agreements or ethics, which are no more or less meaningful by not necessarily being "objective."
But I think the point in this context is that we have to be able to question these inter-subjective beliefs, not only because they are many and varied and often conflicting, but because they--like our own subjective viewpoints--are subject to change and evolution. What we see as "wrong" now may not be so in 20 or 200 years; in the 1950s it wasn't "wrong" (to most people) to call African Americans "negroes"; now, in the intersubjective domain, it is. For many Americans, homosexuality is "wrong" and, unfortunately, it is mainly those Americans that are not able to differentiate between their own (inter-subjective) belief structures and objective reality. This is not to pick on the "Religious Right", but to point out just how problematic it can become when we are "fused" to our own perspective as absolute truth; that is, when we cannot be self-critical.
Engaging in civil discussion or debate on "hot", although relatively tame in the larger scheme of things, topics like editions of D&D is an opportunity to not only be self-critical, but to open to different perspectives and (hopefully!) evolve one's own. It is pretty useless to bash heads over editions of a game, but where it gets interesting is when different views are presented and we try to enter into the viewpoint of another, to really "try it on" and see how it may relate with our subjectivity, and even how it may change our own opinion. I personally like hearing different views on editions of D&D because it helps me not only better understand the different iteration of the game, but expand my own RPG sensibilities and even evolve the way I experience the game.
To put it another way, if two spouses always agreed on everything, nothing would ever change; things would be fine, but there'd be no evolution, not movement towards something greater. If they always fought, they'd be miserable and/or separate; but if they are to discuss differences and be open to the other, they potential is there for not only individual growth but a dynamic relationship of complementary polarities.
Mercurius said:Too true. But, not to get metaphysical on yo' ass, what is "objective meaning?" That's partially the point, I think. There is a kind of irony to the whole "One True Wayism" perspective in that it is both pointing out that all viewpoints are subjective, but also implying an underlying objective, "true" approach to interpersonal relations that we all shalt follow, akin to what Jurgen Habermas called the "performative contradiction." (talk about jargon...Jargon Habermas?).
Or, as the Buddhist Madhyamika philosophy would say, "All dharmas are empty, including that one." Saying "There is no one true way" is itself a subtle kind of One True Wayism. This is not to say that we should all become nihilists and believe in naahthing; but that we should (imho) hold the most inclusive, truthful worldview that we can imagine, with the understanding that it can never be "complete," and thereby remain open to forever evolving our worldview.
Did I go too far?![]()
howandwhy99 said:Encyclopediacally-speaking?Objectivity is the subjectively-perceived, communal view attempted to be communicated between collectively-identifying, recursively-processing, self and other-reproducing, multi-cellular "things". In other words, it's a merely a group of people who share a common belief rather than just one person spouting an opinion, which would be subjective belief instead.
Current post-philosophical arguments are attempting to move away from dogmatisms like fundamentalist belief systems toward more pragmatic belief behaviors. However, they all too often slip into relativism, which is just as much a dogma (or dharma, as you point out). Whether pragmatism is a performative contradiction I leave to you, Habermas (the old schnauzer), and and any philosopher still working in epistemology.
Umbran said:Howandwhy99 is sitting in a chair. Umbran walks up with an apple, and holds it over Howandwhy99's head. When Umbran lets go of the apple, it falls and lightly bonks off said head.
This is objectivity. No amount of communal viewing or common belief changes how the apple falls. Objectivity is not common belief - it is what happens irrespective of what we believe.
Raven Crowking[/quote said:I would agree, with the caveat that, since our only mode of experience is perforce subjective, there is no means by which we can determine exactly what happens irrespective of what we believe. All we have is a model (map) of our subjective experiences thus far, used to predict future occurances. We have no proof that our model (map) is correct. Indeed, it is almost a certainty that events will occur which will force us to revise it.
Even if our model was 100% correct, we would have no way of determining that. All we could say is that observation corresponds to the model so far.
Umbran[/quote said:I would agree, with the caveat that this is not relativistic rocket science, so that absolute exactness is not required - waiting for such is equivalent to nihilism. The computer you are typing on was created with lack of exact knowledge of how electrons behave, but it was sure good enough, right?
Also, don't conflate accuracy and precision. Precision is how exact your measurements are - to how many decimal places can you measure. Accuracy is correctness. That the apple falls is not subjective, and is accurate. Exactly how fast it falls we might quibble about, and may be subjective to how each of us measures, or our particular frame of reference, so it might be subjective.
Anyone who does not agree with the fact that the apple falls is moving away from Earth so fast that we cannot effectively communicate with him or her anyway, so they may be ignored
And, all of this is neither here nor there - Edition Wars are primarily based on none of that, but instead upon whether my bonking Howandwhy99 on the head with an apple is the height of comedy, or an indication that I have a vicious personal vendetta against him to be mercilessly pelting him with fruit.