Elder-Basilisk
First Post
strongbow said:Yes, you got me Elder Basilisk. I'm creating an LG cohort. A lot of people around here hate LG so I didn't want to state that explicitly.
Great. Then I'd recommend creating a cohort with whatever class happens to be lacking in your area rather than whatever comes up with the coolest smackdown.
A few points for comparison:
My vanilla dwarf fighter:
Atk: +23/+23/+18/+13
+10 BAB, +5 Str (gauntlets of ogre power), +2 Greater Weapon Focus, +4 enhancement (GMW), +1 Morale (Hero's Feast)+1 haste (Boots of Speed)
Damage: 1d10+11 (avg 16.5)
+5 str, +2 weapon specialization, +4 greater magic weapon
AC: 30
+12 Fullplate with +4 Magic Vestment, +6 Heavy Shield with +4 magic vestment, +1 dex, +1 haste
This can be improved upon in several ways:
Given two levels of barbarian for rage and uncanny dodge, the attack can go up to +25/+25/+20/+15 for 1d10+13 points of damage (1d10+16 if using thw waraxe two handed).
If you drop the waraxe and specialize in club instead, you can get the damage up to 1d6+17 (avg 18.5) or 1d6+21 if your DM lets spikes stack with greater magic weapon (I wouldn't).
If you wield the club (or a greatclub) two handed, you can get the damage up to die +20 or +24 if Spikes and GMW stack.
So those are the kind of numbers you should probably be looking at. (The dire ape druid/warshaper build looked pretty darn dodgy to me since it relies upon a half dozen different tricks I wouldn't allow:
Wild Shape+Reduce Animal making the dire ape eligable to wear normal armor (doesn't work that way if I'm running the game--buy barding made for a dire ape).
Improved Buckler Defense allowing buckler bonus to be retained while wielding a two-handed weapon--as I read it, it only works for dual wielding
Stacking Spikes and Greater Magic Weapon
Dire Ape wielding a weapon without non-proficiency penalties (apes don't have the same capabilities as humans)