The following is a proposal I intend to submit to GAMA and the Academy for review. Following the widespread dissatisfaction with this year's ORIGINS Award process, I believe rapid, significant change is necessary to rebuild the stature and interest in the Awards that is required to make them meaningful and relevant.
Your comments are welcome!
-----------------------------------
PROPOSAL TO CHANGE THE ORIGINS AWARDS - DRAFT
Intent:
=======
The intent of this proposal is to focus the ORIGINS Awards toward the games which are produced by the members of GAMA, specifically products that represent the bulk of the products sold by the majority of the
members of GAMA, and to position the ORIGINS Award as the pre-eminent award which could be earned by those products in any venue.
Problems with the Current System:
=================================
1. Awards Not Representative of Best in Class
------------------------------------------
Due to the challenges in working with European and Japanese publishers,
the ORIGINS Awards do not fully represent the extremely active and
diverse publisher communities in either region. As a result, awards in
the Board Game, Card Game and Trading Card Game categories (by any
terminology) often overlook worthy entrants. And, even if the
nominations process was improved, the vast preponderance of voters are
located in North America, meaning that the chance of a product from
either Europe or Japan winning in its category regardless of merit is
essentially nil.
2. Specificity of Game Types
-------------------------
The increasing overlap between the terms used to describe tabletop games
and video/computer/console games makes it hard to differentiate the
ORIGINS Awards from Awards targeting the computer game market.
3. Get Out the Vote drives unduly influence winners
------------------------------------------------
Each year, a handful of publishers make an extraordinary effort to
motivate their consumers to vote on their behalf for ORIGINS Award
consideration. As a result, a number of products have won ORIGINS
Awards despite overwhelming general consensus that they were not the
best products in the categories in question. This effect is especially
pronounced when the publisher in question operates a widely distributed
house-organ such as a magazine or a highly trafficked website.
4. A number of categories are outdated
-----------------------------------
Several ORIGINS Awards are given to product categories which no longer
have any material effect on the financial health of the industry. These
categories slow down the awards presentation, clutter the ballot, and
reduce the overall impact of ORIGINS Award nomination and winning.
5. A number of categories are subordinate to other awards
------------------------------------------------------
A number of the current ORIGINS Award categories are subordinate to more
prestigious awards handled through other venues. Continuing to make
awards in these categories, without realistic hope that the ORIGINS
Award will rise to become the pre-eminent award in that category,
reduces the overall value of the ORIGINS Awards substantially.
Proposed Award Category Revision
================================
The following is a list of the current Award categories, and a proposed
list of new award categories, removing a number of existing categories
and adding three new general recognition award categories.
Current Categories (as of 2003):
--------------------------------
Proposed Revised List of Categories:
------------------------------------
Revisions to Policies & Procedures:
===================================
The following points represent changes to the ORIGINS Award policies and
procedures which are designed to better achieve the objectives of the
Awards in general.
Scope of Awards:
----------------
The ORIGNS Awards will specifically be described as:
"The premiere Award recognizing excellence in the field of tabletop game
publication featuring products distributed in the North American
market."
It is important to note that these are not >game design< awards. They
are product awards, which encompass game design, graphic design,
illustration, editing, marketing, and brand management. As such,
separate recognition for the components of the game products (as per the
current "Art" awards) is not desirable.
Changes to Award Categories:
----------------------------
Many of the current categories represent works eligible for more
prestigious awards in other venues. Several are legacy awards that no
longer represent mainstream unit volume or revenue for most GAMA
members. Others target things sold in game stores which are not games.
And some are subdivisions of categories that already represent small
portions of the general GAMA membership's marketplace.
The list of categories eligible for Award consideration is changed
substantially by this proposal. First, it focuses on the 3 significant
categories of revenue which support the whole industry: RPGs, CCGs and
Miniatures games. Second, it removes legacy categories and categories
with more prestigious awards. Third, it recognizes individual
excellence in the fields of Artist, Designer, and Publisher.
The net effect of these changes should be a much more focused Awards
Ballot and Ceremony, and an increase in the overall prestige value of
the Awards. The Awards will also be more fully representative of the
actual market represented by the GAMA Memebership.
New and Unusual Formats:
------------------------
In the event that a game appears which is both popular, and defines a
new category not covered by the existing ORIGINS Awards categories (i.e.
Diskwars or Magic: the Gathering), the Academy would have the ability
within 2 years of the game's first distribution in the North American
market to award a special "ORIGINS Award for Innovation" to that game to
ensure proper recognition of the achievement.
Selection of Products for the Final Ballot:
-------------------------------------------
Based on market research provided either by GAMA, or gathered by the
Academy in a process acceptable to GAMA, the top 3 best-selling (by unit
volume) products that qualify for each category will be automatically
placed on the Final Ballot.
A Nominations Form will be circulated to the members of the Academy.
The Nominations Form will list all products qualifying for each category
to the best of the Academy's ability to assemble such a list. The list
will not include the marketshare leading products that are automatically
placed on the Final Ballot. The members of the Academy will be allowed
to vote for 3 products in each category. The 3 products with the most
votes in each category will be added to the Final Ballot.
The Academy committee may, at its sole discretion, add one or more
products it deems worthy, but overlooked, to the Final Ballot for each
category.
The Academy Nominations Form will be used to select the Artist, Designer
and Publisher of the Year nominations.
The Academy committee will determine which products are nominated for
Game of the Year. Game of the Year consideration is not limited to
products eligible for the other ORIGINS Award categories.
Publisher Control of Nominations:
---------------------------------
The publisher of a given work may elect to omit that work from the Final
Ballot for any reason and without prejudice. Publishers with products
nominated (or placed) on the Final Ballot will be contacted in a timely
manner prior to the public release of the Final Ballot and asked if they
wish to exercise this privilege. In the event that a publisher
exercises this option, the next product in the natural sequence of
selection for that category would be placed on the Ballot.
Voting Process:
---------------
The winner of the ORIGINS Award will be determined as follows:
Each GAMA Full Voting Member will be permitted to vote, and those votes
will constitute 33% of the total value of the votes.
Each Academy member in good standing will be permitted to vote, and
those votes will constitute 33% of the total value of the votes.
Members of the general public (those who are neither GAMA members nor
Academy members) will be permitted to vote, and those votes will
constitute 33% of the total value of the votes.
In the event of a tie, the Award will be given to both products.
This procedure will tend to minimize the impact of "bloc voting"
engendered by publisher campaigning, and will shift a preponderance of
the vote value to professionals in the industry. Essentially, the
public vote becomes a tiebreaker between the publishers and the gaming
professionals who comprise the Academy itself.
Your comments are welcome!
-----------------------------------
PROPOSAL TO CHANGE THE ORIGINS AWARDS - DRAFT
Intent:
=======
The intent of this proposal is to focus the ORIGINS Awards toward the games which are produced by the members of GAMA, specifically products that represent the bulk of the products sold by the majority of the
members of GAMA, and to position the ORIGINS Award as the pre-eminent award which could be earned by those products in any venue.
Problems with the Current System:
=================================
1. Awards Not Representative of Best in Class
------------------------------------------
Due to the challenges in working with European and Japanese publishers,
the ORIGINS Awards do not fully represent the extremely active and
diverse publisher communities in either region. As a result, awards in
the Board Game, Card Game and Trading Card Game categories (by any
terminology) often overlook worthy entrants. And, even if the
nominations process was improved, the vast preponderance of voters are
located in North America, meaning that the chance of a product from
either Europe or Japan winning in its category regardless of merit is
essentially nil.
2. Specificity of Game Types
-------------------------
The increasing overlap between the terms used to describe tabletop games
and video/computer/console games makes it hard to differentiate the
ORIGINS Awards from Awards targeting the computer game market.
3. Get Out the Vote drives unduly influence winners
------------------------------------------------
Each year, a handful of publishers make an extraordinary effort to
motivate their consumers to vote on their behalf for ORIGINS Award
consideration. As a result, a number of products have won ORIGINS
Awards despite overwhelming general consensus that they were not the
best products in the categories in question. This effect is especially
pronounced when the publisher in question operates a widely distributed
house-organ such as a magazine or a highly trafficked website.
4. A number of categories are outdated
-----------------------------------
Several ORIGINS Awards are given to product categories which no longer
have any material effect on the financial health of the industry. These
categories slow down the awards presentation, clutter the ballot, and
reduce the overall impact of ORIGINS Award nomination and winning.
5. A number of categories are subordinate to other awards
------------------------------------------------------
A number of the current ORIGINS Award categories are subordinate to more
prestigious awards handled through other venues. Continuing to make
awards in these categories, without realistic hope that the ORIGINS
Award will rise to become the pre-eminent award in that category,
reduces the overall value of the ORIGINS Awards substantially.
Proposed Award Category Revision
================================
The following is a list of the current Award categories, and a proposed
list of new award categories, removing a number of existing categories
and adding three new general recognition award categories.
Current Categories (as of 2003):
--------------------------------
- Best Abstract Board Game
- Best Board Game Expansion or Supplement
- Best Card Game Expansion or Supplement
- Best Game Aide or Accessory
- Best Game Periodical
- Best Game-Related Fiction Long Form
- Best Game-Related Fiction Short Form
- Best Graphic Design of a Board Game
- Best Graphic Design of a Book Format Product
- Best Graphic Design of a Card Game Or Expansion
- Best Graphic Fiction
- Best Historical Board Game
- Best Historical Figure Miniature Series
- Best Historical Miniature
- Best Historical Miniature Rules
- Best Play-By-Mail Game
- Best Roleplaying Adventure
- Best Roleplaying Game
- Best Roleplaying Supplement
- Best Science Fiction or Fantasy Board Game
- Best Science Fiction or Fantasy Miniature
- Best Illustration
- Best Science Fiction or Fantasy Figure Miniature Series
- Best Science Fiction or Fantasy Miniatures Rules
- Best Trading Card Game
- Best Traditional Card Game
- Game of the Year
Proposed Revised List of Categories:
------------------------------------
- Best Game Periodical
- Best New Game Aide or Accessory
- Best New Traditional Board Game
- Best New Traditional Card Game
- Best New Tabletop Wargame
- Best New Tabletop Roleplaying Game
- Best New Tabletop Roleplaying Supplement
- Best New Tabletop Roleplaying Adventure
- Best New Game Requiring Sculpted Miniature Figures
- Best New Sculpted Miniature Figures Line
- Best New Individual Sculpted Miniature Figure
- Best New Trading Card Game
- Best New Trading Card Game Expansion
- Artist of the Year
- Designer of the Year
- Publisher of the Year
- Game of the Year
Revisions to Policies & Procedures:
===================================
The following points represent changes to the ORIGINS Award policies and
procedures which are designed to better achieve the objectives of the
Awards in general.
Scope of Awards:
----------------
The ORIGNS Awards will specifically be described as:
"The premiere Award recognizing excellence in the field of tabletop game
publication featuring products distributed in the North American
market."
It is important to note that these are not >game design< awards. They
are product awards, which encompass game design, graphic design,
illustration, editing, marketing, and brand management. As such,
separate recognition for the components of the game products (as per the
current "Art" awards) is not desirable.
Changes to Award Categories:
----------------------------
Many of the current categories represent works eligible for more
prestigious awards in other venues. Several are legacy awards that no
longer represent mainstream unit volume or revenue for most GAMA
members. Others target things sold in game stores which are not games.
And some are subdivisions of categories that already represent small
portions of the general GAMA membership's marketplace.
The list of categories eligible for Award consideration is changed
substantially by this proposal. First, it focuses on the 3 significant
categories of revenue which support the whole industry: RPGs, CCGs and
Miniatures games. Second, it removes legacy categories and categories
with more prestigious awards. Third, it recognizes individual
excellence in the fields of Artist, Designer, and Publisher.
The net effect of these changes should be a much more focused Awards
Ballot and Ceremony, and an increase in the overall prestige value of
the Awards. The Awards will also be more fully representative of the
actual market represented by the GAMA Memebership.
New and Unusual Formats:
------------------------
In the event that a game appears which is both popular, and defines a
new category not covered by the existing ORIGINS Awards categories (i.e.
Diskwars or Magic: the Gathering), the Academy would have the ability
within 2 years of the game's first distribution in the North American
market to award a special "ORIGINS Award for Innovation" to that game to
ensure proper recognition of the achievement.
Selection of Products for the Final Ballot:
-------------------------------------------
Based on market research provided either by GAMA, or gathered by the
Academy in a process acceptable to GAMA, the top 3 best-selling (by unit
volume) products that qualify for each category will be automatically
placed on the Final Ballot.
A Nominations Form will be circulated to the members of the Academy.
The Nominations Form will list all products qualifying for each category
to the best of the Academy's ability to assemble such a list. The list
will not include the marketshare leading products that are automatically
placed on the Final Ballot. The members of the Academy will be allowed
to vote for 3 products in each category. The 3 products with the most
votes in each category will be added to the Final Ballot.
The Academy committee may, at its sole discretion, add one or more
products it deems worthy, but overlooked, to the Final Ballot for each
category.
The Academy Nominations Form will be used to select the Artist, Designer
and Publisher of the Year nominations.
The Academy committee will determine which products are nominated for
Game of the Year. Game of the Year consideration is not limited to
products eligible for the other ORIGINS Award categories.
Publisher Control of Nominations:
---------------------------------
The publisher of a given work may elect to omit that work from the Final
Ballot for any reason and without prejudice. Publishers with products
nominated (or placed) on the Final Ballot will be contacted in a timely
manner prior to the public release of the Final Ballot and asked if they
wish to exercise this privilege. In the event that a publisher
exercises this option, the next product in the natural sequence of
selection for that category would be placed on the Ballot.
Voting Process:
---------------
The winner of the ORIGINS Award will be determined as follows:
Each GAMA Full Voting Member will be permitted to vote, and those votes
will constitute 33% of the total value of the votes.
Each Academy member in good standing will be permitted to vote, and
those votes will constitute 33% of the total value of the votes.
Members of the general public (those who are neither GAMA members nor
Academy members) will be permitted to vote, and those votes will
constitute 33% of the total value of the votes.
In the event of a tie, the Award will be given to both products.
This procedure will tend to minimize the impact of "bloc voting"
engendered by publisher campaigning, and will shift a preponderance of
the vote value to professionals in the industry. Essentially, the
public vote becomes a tiebreaker between the publishers and the gaming
professionals who comprise the Academy itself.