Substats: Yes, I know it's been done before...

CustosObscurus said:
How about this:

Strength
Fast Twitch - Melee attack bonus
Slow Twitch - Lifting objects, Encumberance

Not balanced imho. Melee trumps the rest by far.

CustosObscurus said:
Dexterity
Agility - Dodge bonus to AC, Reflex saves, balance & tumble checks
Control - Ranged attack bonus, Finessed weapon attack bonus

Not balanced imho. Agility beats control for melee rogue types; control beats agility for ranged specialists.

CustosObscurus said:
Constitution
Stamina - Determines bonus HP, resisting fatigue, how long you can hold your breath
Resistance - Fortitude saves

Not balanced imho. Hit points are MUCH more important than Fort saves.

CustosObscurus said:
Intelligence
Mystic - Bonus Wizard Spells, Knowledge (arcana) & Spellcraft checks
Normal - Other INT checks, Bonus Languages, Skill Points.

EVery wizard will have a +2 bonus to the important wizard stuff... everyone else will get bonus skill points.

And so on... I really don't think substats are a good idea. Sorry.
 

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Here's how S&P did it.

Strength
Stamina - weight allowance, sprinting, fatigue, swimming, carpentry, stonemasonry
Muscle - melee to hit and damage, max press, open doors, bend bars/lift gates, jumping

Dexterity
Aim - ranged to hit, pick pockets, open locks, juggling, cobbling, pottery, rope use, seamstress/tailor, forgery, and gem cutting
Balance - reaction adjustment, "Reflex save", AC, move silently, climb walls, tumbling, dancing, seamanship, tightrope walking, and charioteering

Constitution
Health - system shock, save vs. posion
Fitness - HP, Resurrection chance, endurance

Intelligence
Reason - max spell level (for wizards), max spells per level (for wizards), (illusion) spell immunity, engineering, navigation, and spellcraft
Knowledge - bonus proficiencies (skill points), chance to learn a spell (for wizards), ancient and local history, ancient and modern languages, and reading/writing

Wisdom
Intuition - bonus spells (for clerics), spell failure (for clerics), tracking, healing, orienteering, weather knowledge, religion, and hunting
Willpower - save vs. mind affecting spells, (mind affecting) spell immunity, animal handling, animal training, and riding

Charisma
Leadership - henchmen loyalty, max number of henchmen, gaming, and disguise
Appearance - reaction adjustment, dancing, and etiquette
 


Just got an idea!

What if the stats would fusion with others to form substats?

Let me explain you

Wisdom and Intelligence have something in common:
Willpower and Knowledge. The more willpower you have to learn, the more you get to know.
What does Dexterity and Wisdom have in common ?
Balance and Intuition. The more vigilant the more you develop a sixth sense.

Dext with Str for being an athlete
Str with Con to be a muscleman
Con with Cha to develop beauty
Cha with Int; you know the right words for speeches

The score would be an average of both.
In the previous exemple, a character having 14 dex and 8 wisdom would have

+1 to his reaction adjustement,..., tracking,...
Stats like 15 and 6 would be of 10 (or 11 but it wouldn't change anything)

I also invite you to take a look at my second work on "Key Traits [Str, Dex, Con...]" at the end of the page. I have good ideas but I would need some help for better formulation of my thoughts.
 
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