People keep referring to Obi-Wan and his use of mind tricks. How about Harry Potter?
Thank you for extending the range of examples! Sure, HP might also influence the assumptions of players and DMs, and might be part of either convergent or divergent assumptions.
An example not yet mentioned so far: Luke also uses the Jedi Mind Trick, on Jabba the Hutt's guards and then on Jabba, and it *fails* on Jabba, who recognizes what just happened. I don't see the Jedi Mind Trick as Charm Person, the crude spell one learns at first; I see it as Suggestion, a more powerful, more sophisticated spell, with different rules.
There are lots of movies and novels and so forth, with many conceptions of magic. D&D 5E has room for a lot of them. Each table can have its own range, of what conceptions of magic are included. I don't think (prove me wrong!) that any table can have room a strict Vancian definition, *as the only way magic works*, and also *at the same time* apply the Earthsea model *as the only way magic works*, and also *at the same time* apply the Hogwarts model *as the only way magic works*. I think having all three co-exist, as multiple styles of magic in the same campaign, is possible but might be tricky, especially when a caster of the Potter style uses Counterspell against a caster of the Vance style.
In movies and TV and other on-screen media, there are often things which the *audience* sees, which may or may not also be *visible to others within the story*. I am not clear on whether the SFX in the bank scene indicate "hey, audience, look where the magic is happening!", or are also visible to the guard.
Even if it is, well, that's canon for the Harry Potter TRPG, and it's absolutely not canon at my table, because there's no way that any element from the Potterverse is canon in my version of Forgotten Realms. Especially not jelly beans with the flavor of troll bogies. If a player arrives at my table and assumes that magic in Faerun will be exactly like magic in the HP movies, then it's time for a conversation about that. And if they DM a table, and I arrive as a player at that table, it's also time for a conversation. Or it might be time for me, as a player, to just play along, and come up with a list of questions to ask post-session, depending on circumstances.