Teflon Billy
Explorer
Garnfellow said:Teflon Billy,
Did you edit your review to upgrade the rating from 4/5 to 5/5?
I did, yes.
Garnfellow said:Teflon Billy,
Did you edit your review to upgrade the rating from 4/5 to 5/5?
Teflon Billy said:I did, yes.
Garnfellow said:After really digging into the book this week, I think you made the right decision.
jonrog1 said:Home run.
Recently, I'd been having a problem balancing my encounters for my party they've either gotten blown out or walked through it. Using the EL system within GT, I've noticed that in the last two weeks the combat's felt dead right. This chapter alone -- these four little pages - should replace the byzantine explanation of EL in the SRD.
The magic system is spiffy, and the magic item construction rules MAKE SENSE. There's an UNDERLYING LOGIC. As much as I love Monte's Arcana Unearthers, I think Ben edged him out here.
Only being burdened with the crappy unarmed combat rules from D20M keeps this from being flawless.
It's damn close to the immortal quest of D20 GURPS. This is, frankly, as good as the D20 rules are going to get within their current structure.
Now, if Ben were to do Feats and skill based FX like Green Ronin's Pyschic Handbook -- which until now I would have said was the release of the year -- I'd never use a core book again.
d20Dwarf said:Would Grim Tales be useful for a d20 Midnight game, or would you have to run a GT Midnight game (which is probably not a bad idea either?). From the looks of things, I'm going to have to check me out some Grim Tales.![]()