Piratecat
Sesquipedalian
gfunk said:You have to keep notes, trim aspects of the game that readers would find boring, and be able to write in a creative and compelling manner. Why would anyone go through the effort if not for the accolades of his fellow gamers?
I know that (contact) originally wrote his ToEE2 summary long before there was a story hour forum, and Sagiro started keeping game logs from Day One of the campaign (although these were mostly factual, so they needed to be spiffed up when he started posting them three years later.) In those cases, the authors kept track of things for the use of the players.
As my game got more complicated, I had to do the same thing. That makes mine really useful for my game (my main goal, along with giving people a place to steal ideas from) but causes long adventures to be things less accessible, as megamania correctly pointed out. I think Sepulchrave and Nemmerle (amongst others) have dealt with this by starting new "easy in!" chapters in new threads. My only advantage is that my campaign has been going for a really long time. That doesn't mean that it's better than others (nor do I think it is), it just means that I enjoy writing the sucker. After 450 pages, I damn well better like the process of writing, or I've wasted a lot of time. It's certainly made me a better DM, because I've learned a lot about pacing and drama in the process.
Also - when you like someone's story, post and let them know! If you post in other people's stories, they're more likely to read yours, too. Different styles of writing and campaign appeal to different people, but I think people tend to gradually find an audience that fits the style of their game.
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