If I could figure out what the heck this sentence means, I'd try to provide an example of ... well ... of whatever doesn't fall in that category.Scion said:Do you have an example that isnt, 'insurmountable odds even with anything remotely similar to the discusssion'?![]()
Garbage. In the case of maximise, it's an effect that might have happened anyway. In the case of empower, it's a relatively small difference (only 50% extra damage). In the case of the others, it's no difference between what's attainable and what's not.jgsugden said:These feats allow a character to toss in a metamagic effect 1/day without increasing the caster level. During that 1 casting, the spell is more powerful than it should be. This results in the character being able to do things that were not intended to be in the hands of a character yet. For instance, a suddenly maximized fireball cast by a 5th level caster (30 points of damage) will have a dramatic effect on that one battle ... an effect far stronger than was intended to be in the hands of characters of that level.
Because that feat was a resource. The use of the feat no doubt prevented the expenditure of other resources of the party.On the other hand, during the rest of the encounters that the PC faces, s/he will be at a disadvantage because s/he will effectively have 1 less feat than they are supposed to possess.
If a maximised fireball turns a challenge into a nothing, then it was a crap encounter in the first place, and the DM is an idiot. It means that a normal fireball could have done precisely the same thing, and that two fireballs would most certainly have polished off the fight.The end result? The DM has trouble balancing combats. The DM has to plan around that suddenly maximized fireball. A sudden maximized fireball can wipe out an entire encounter that was meant to be a challenge.
Except for the fact that a BBEG who dies to a maximised fireball was a wuss anyway. Giving him more hitpoints is a really lame solution.If the DM anticipates the use of the fireball and makes the enemies tougher, he may end up with a TPK if the caster unexpectedly uses/wastes the suddenly empowered feat on something else earlier and doesn't have it when the DM thought that they would have it.
If the DM doesn't plan around the presence of the feat, his big encounters can be pretty boring. Few things ruin a good session as much as a BBEG that dies too easily.
Of course they are - too much has an inherent negative connotation. If something is "too much", then it's bad. Too much water is bad for you. Too much food is bad for you. Too much dieting is bad for you.Randomness in the game keeps it interesting. Too much randomness in the game makes it chaotic and wild. That results in more encounters that are too easy or too hard. Feats like this one are a big source of randomness in role playing.
Is the feat balanced? Perhaps. But I do not think it is good for the game. Things that grant too much power for a given character level, even in a limited situation, are bad for the game.
So spell slots are bad. Hitpoints get used up too - does that mean that they're bad? Is toughness a feat that is inherently bad for the game? What about rage? What about...Things that are focused into narrow pidgeon holes instead of being spread out over many encounters are also bad.
If that's the best you can come up with, then I don't think you've really shown much.These feats are bad for both of these reasons.
Saeviomagy said:As for disproportionalities in encounter schedules - that's already a problem inherent in the spellcasting system. Wizards are ludicrously potent if they're always at full charge. Campaigns with that level of activity basically preclude the involvement of any of the fighting classes, as they have almost nothing to contribute.
In the case of the others, it's no difference between what's attainable and what's not.
jgsugden said:If I could figure out what the heck this sentence means, I'd try to provide an example of ... well ... of whatever doesn't fall in that category.
jgsugden said:What if the Rebels took out the Death Star in Star Wars by shooting it as they came around the moon? Boring!
What if Frodo destroyed the One Ring by hitting it with a hammer in Bag End? Boring!.
Crothian said:One party memember has a major circlet of blasting. 1/day it does a maximized searing light which does 60 damage to any undea, in my example the Lich. They get to the Lich, the fighters run up and attack it injuring it, and then she blasts it to oblivion.
Scion said:sorry for the hijack ;/ But did this actually 'kill' the lich? I mean, if it is a real lich it'll just be growing back somewhere and be back shortly. I dont know if this is a specific, special example. But there is nothing special about that spell to kill the lich forever.
Crothian said:Don't plan around what the players can do. Let them have their fun, allow them to enjoy their powers. If the players use their abilities and win a fight easier then they should, they deserve it.