I am currently running Heathen (from Dungeon magazine 155) and there is some overland travel with encounters spread out across the travel.
Ordinarily all the encounters would have happened on different days and there would not have been much feeling of increasing danger.
I decided to try a little houserule and told the players that to make them think about when to use daily powers, try to conserve healing surges etc, they wouldn't be "allowed" to take a rest before after 3-5 encounters.
This has worked out quite nicely. After three encounters the players are really feeling the danger of the area. I think I will throw one more "optional" encounter at them, where they can decide to not engage the enemy if they don't want to, because they are low on resources.
Ordinarily all the encounters would have happened on different days and there would not have been much feeling of increasing danger.
I decided to try a little houserule and told the players that to make them think about when to use daily powers, try to conserve healing surges etc, they wouldn't be "allowed" to take a rest before after 3-5 encounters.
This has worked out quite nicely. After three encounters the players are really feeling the danger of the area. I think I will throw one more "optional" encounter at them, where they can decide to not engage the enemy if they don't want to, because they are low on resources.


