Suggest a system that does slave uprisings well!

A couple of notes:

In reality, Aces are really easy to track. Especially when you let the players roll for NPCs. Nothing better than a player acing a damage roll ... against their own PC. :D You're usually not rolling that many dice at once, so it rarely becomes an issue. And remember that Wild Dies only apply to Wild Cards - PCs and important NPCs. So most extras will be rolling one or two dice max.

In practice, I love the initiative system, and have ported it to other systems (like C&C). Note that you only have to reshuffle the deck after a Joker, not each round - you only redeal each round. My recommendation is that you assign a player to be the dealer (or ask for volunteers).


You'll notice a theme - SW encourages you to use your players. Have them run Allies (and have their allies act on their init card, for easy dealing). I have players roll for the enemies, and often have them control them, if appropriate - especially players that aren't in the action for whatever reason. There is no really good reason for the players not to know the Fighting/Shooting/Throwing skill of their opponents, or what their Toughness is - although I will occasionally withhold a fun detail until necessary - like if an opponent has First Strike, or something equally entertaining. :)
 

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