WayneLigon
Adventurer
I'm restarting an old campaign and I think this time around I want to start using or including some different classes. The campaign is focused on a forest setting with only a few small towns, save near the coast. Obviously, the traditional druids and rangers would ordinarily be predominant in such a setting but... I'm thinking I might want something different. I'd like some suggestions for classes to include, classes to exclude, and class modifications.
Some ideas I'm looking at right now.
Using the Witch class from Green Ronin as the major spellcasting class.
Using the no-spells ranger variant from UA.
Some opinion I'd like to see.
Barbarians. Obviously barbarians of some type should be around, but the berserker rage just does not fit the setting. Is there a rage-less Barbarian variant out there, or - lacking that - should I just drop the class altogether and use, say, Warriors and call them Barbarians. Should I use the class as written, drop the Rage ability and replace it with something else? What else would that be? With the Ranger included, is the Barbarian a little superfulous without the Rage ability?
Druids. I like the idea of the nature priests, obviously. Shapeshifting fits right in there with the various themes I want to use. The spell list is OK; not grwat, but OK. The question is, if I use the druid as the major Divine caster, I lose that spontaneous curing capacity of the cleric. Also, dealing destruction to the undead will be a major campaign theme.
So...
1. Should I go with a 'godless' Cleric, call it a 'druid' or whatever, and simply have them pick two elemental-related Domains?
2. Add in the spontaneous cure and turn undead abilities back into the Druid and find some way of balancing those? At that point, it's well on the way to 'create my own woodsy spellcaster class', so... is there a good one out there?
3. I've thought of using the AU Greenbond to some degree, as well, but want to use the 3.5E spell system for this group.
4. Or just go with the Green Ronin Witch and be done with it.
Any other suggestions?
Some ideas I'm looking at right now.
Using the Witch class from Green Ronin as the major spellcasting class.
Using the no-spells ranger variant from UA.
Some opinion I'd like to see.
Barbarians. Obviously barbarians of some type should be around, but the berserker rage just does not fit the setting. Is there a rage-less Barbarian variant out there, or - lacking that - should I just drop the class altogether and use, say, Warriors and call them Barbarians. Should I use the class as written, drop the Rage ability and replace it with something else? What else would that be? With the Ranger included, is the Barbarian a little superfulous without the Rage ability?
Druids. I like the idea of the nature priests, obviously. Shapeshifting fits right in there with the various themes I want to use. The spell list is OK; not grwat, but OK. The question is, if I use the druid as the major Divine caster, I lose that spontaneous curing capacity of the cleric. Also, dealing destruction to the undead will be a major campaign theme.
So...
1. Should I go with a 'godless' Cleric, call it a 'druid' or whatever, and simply have them pick two elemental-related Domains?
2. Add in the spontaneous cure and turn undead abilities back into the Druid and find some way of balancing those? At that point, it's well on the way to 'create my own woodsy spellcaster class', so... is there a good one out there?
3. I've thought of using the AU Greenbond to some degree, as well, but want to use the 3.5E spell system for this group.
4. Or just go with the Green Ronin Witch and be done with it.
Any other suggestions?


