My group is apparently about to complete Return To The Temple Of Elemental Evil. The DM estimates that we have about 10 sessions left, which is kind of amazing to think about, since we started sometime in 2004.
I'm volunteering to DM the next campaign, to give our current overworked DM a rest. (Hi, Adam!) The only problem is I don't know what to run next.
Once we find and kill the RttTOEE Final Boss, I think we'll need a break from vast, overarching, world-ending megaplots for a while. And after spending so much time grovelling through the crater mines, we're not too excited about another generic dungeon crawl. So, I'd really appreciate some suggestions on some adventures that might be good for a change.
What short adventures have you all played and liked? Are there any good campaigns that are made up of individual modules, instead of a single monolithic quest? Is there an awesome new adventure path that I've missed hearing about? Spill yer guts!
I'm volunteering to DM the next campaign, to give our current overworked DM a rest. (Hi, Adam!) The only problem is I don't know what to run next.
Once we find and kill the RttTOEE Final Boss, I think we'll need a break from vast, overarching, world-ending megaplots for a while. And after spending so much time grovelling through the crater mines, we're not too excited about another generic dungeon crawl. So, I'd really appreciate some suggestions on some adventures that might be good for a change.
What short adventures have you all played and liked? Are there any good campaigns that are made up of individual modules, instead of a single monolithic quest? Is there an awesome new adventure path that I've missed hearing about? Spill yer guts!
